Sunday, September 16, 2012

"Sandboxing" the Mysterious Mist of Foxpond

In working on my recent single-page dungeon entries for The Great Kahn's 1-page viking-themed dungeon contest, as well as putting my focus back to the d30 Sandbox Companion, I had a revelation regarding my approach to The Mysterious Mist of Foxpond. I'm dumping the hackneyed-railroading "force the PCs into the tavern" approach in favor of a "looser," more sandbox-style format. It's taking a little extra work, but as Welbo pointed out, it will also help me refine what's in the d30 Sandbox Companion, and streamline the Companion's content's usage (as well as creating a much better/more useful module.)

The 2 key differences in the new approach are: 1) the inclusion of a lot more "background" content (NPCs, town map, etc.), and 2) breaking up the long, single "dungeon crawl" into a lot of smaller "set pieces" (to loosely use a film term). Additionally, the new set up will provide lots of smaller opportunities for the PCs to explore plenty of "self-contained" areas that weren't particularly called out in the original version (a cemetery by the old church on the outskirts of town, the ruins of a small building in Spidersbane Wood, an abandoned cult temple north of Foxpond, et al.), each of which will actually contribute to created what feels like a more "fleshed out" storyline (even though all of that thinking was in the original version).

So, long story short... some of you have expressed interest in playtesting, but it appears that will be delayed a bit. Sorry. Welbo and I are going to be running a bit of our own playtesting first and we'll take it from there.

Thanks for your patience. But we think you'll really like the new format a LOT more.

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