Friday, January 20, 2023

Playing Around with AI Images

Thinking about using these to create my first project with a color interior. Stay tuned.

Thursday, January 19, 2023

Expanded Creature Cache Format

I'm playing around with an expanded format for a letter-sized Creature Cache. Interested to know what folks think.

Saturday, January 7, 2023

Now Available! Old School Adventures™ Accessory RS1: Fang, Faith, and Legerdemain


Bring additional dimensions to your classic fantasy gaming! This 64-page book presents players and DMs alike with information to expand the playability and possibilities in their campaigns. It's a cornucopia of information on all aspects of the game including characters, spellcasting, adventures, encounters, monsters and dungeon mastering. This is truly an indispensable resource for the the classic edition Dungeon Master (BX, OSE, LL).

  • detailed and expanded Ability Score information

  • character background generation

  • dual-axis alignment information, including alignments for all standard B/X monsters

  • detailed language information

  • new cleric options for petitions, manufacture of holy water, and turning based on the Hit Dice of the undead creature

  • new options for demi-humans establishing their own clans, including the acquisition and use of clan artifacts

  • new combat options for fighters

  • new magic-user options for cantrips, point-based spellcasting, manufacture of spell scrolls, and familiars

  • new thief options for finding, disarming, and setting traps

  • a system for creating custom character classes

  • expanded weapon and armor information

  • expanded weapon and armor information

  • full rules for hiring and using henchmen, hirelings, mercenaries, and specialists

  • comprehensive alchemy rules, including descriptions for 64 different potions, and potion miscibility information

  • information about animal training

  • new rules for lore checks, reactions, object saving throws, unarmed combat, invisibility, morale, sanity & madness, the effects of alcohol & drugs, and poison use

  • expanded information to assist with monster encounters, and rules for monsters as tribal spellcasters

  • information about adventuring on the various Planes of Existence

  • details about creation and campaign use of artifacts 

  • And much more!

Paperback has cream interior pages.

Friday, December 23, 2022

Coming early 2023... Old School Adventures™ Accessory RS1: Fang, Faith, and Legerdemain (a B/X Rules Supplement)

So just about the time we finished editing this earlier this year, I decided I wanted to just fold this into a much larger "B/X DMG" with all kinds of additional stuff (e.g., all the thieves' info from In Alley & Shadow, plus I'm working on information about creating pantheons, clerics establishing orders, how to structure settlements and encounters, etc.—you know, the kind of stuff that is the 1e DMG, just for BX). But that's a meaty bite to chew, especially with the demands of work, life, love, other projects, etc. 

So instead, I'm releasing nearly as originally planned. I say "nearly" because I had originally planned to print it as a saddle stitched book to make the feel of the original B/X rulebooks. However, time conspires, so it will be a perfect bound book instead. I'm waiting on proof copies (will take a couple of weeks), and will look to release it just before my new work semester starts in full force (2nd-3rd week of January). 

Here's the finalized Table of Contents. 

Tuesday, November 22, 2022

How to Become a Werewolf (Write-up)

The person desirous of becoming a werewolf must be in earnest and believer in the power of spirits of nature (druidic magic).

The first thing they must do is go to an uninhibited natural location like an expansive desert, a dense and secluded forest, or the top of a distant mountain, on a night when the moon is new and strong. 

On a perfectly level piece of ground, at midnight, they must make a circle of not less than 7’ in radius and, within this, another circle 3’ in radius. In the inner circle, they must kindle a fire and boil some water in an iron vessel. 

As soon as the water boils, they must throw in the following: a blue lotus bud, 3 ounces of poppy seeds, and a newly bloomed stem of henbane. 

Standing nude over the steam, they must repeat the verse of the Rite of Fanging as they smear the blood of a freshly killed animal (preferably a newborn lamb). 

They must then don a girdle made of wolfskin and drop to their knees within the outer circle as they wait for the wolf spirit to be released within them. 

If the nature spirits deem the subject worthy, the fire will burn blue and quickly die out, transforming the subject into a werewolf.

How to Become a Werewolf

 Just putting this here for later. 

I'm planning on doing a "rite-up" on this later for B/X. (See what I did there?)