Unbelievably, this is my first new character class post since 2017. Up to that point, the Character Codex was a big focus of my game work. Then lots of life happened, and I finally started getting back wholeheartedly to new gaming content the past couple of years. And now that the d30 Encounter Companions are in their final stages, and the Classic Edition Dungeon Masters Handbook (a.k.a, the "BX DMG") is in complete early draft format, I had a chance to go back and pull up the file for the Character Codex to see where I left off.
Among the pages I left with a header but no content, I came across a page set aside for the "Wolf-Dwarf." If I recall correctly, the idea was a half-wolfkin, half-dwarven character So, I've gone ahead and drafted it, and here it is...
Wolf-Dwarf
Wolf-dwarves are a hardy race descended from the crossed breeding of dwarves and wolfkin (wolf-like humanoids). Powerfully built and typically standing four-to-five-feet tall, wolf-dwarves appear slightly leaner and longer-limbed than standard dwarves. Their bodies are covered with coarse hair or short fur, and their faces feature a lupine-like nose, pronounced canine teeth, and pointed ears. Despite their appearance, wolf-dwarves are not lycanthropes and cannot change their shape.
As fighters, wolf-dwarves are fierce and tenacious, possessing the toughness of their dwarven ancestry and the keen senses of their wolfkin forebears. They commonly inhabit wooded hills, rugged highlands, and wilderness bordering mountainous country.
The prime requisite for a wolf-dwarf is Strength, and a wolf-dwarf with a Strength score of 13 or greater receives a bonus on earned experience points. A wolf-dwarf must have a Constitution score of 9 or greater.
RESTRICTIONS: Wolf-dwarves use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 12th level of experience. Wolf-dwarves may wear any type of armor and may use shields. They may use any weapon of normal or small size, but may not use long bows or two-handed swords.
SPECIAL ABILITIES: Wolf-dwarves are extremely hardy and use the same saving throws as dwarves. Their wolf ancestry gives them unusually acute hearing and a powerful sense of smell. They do not, however, possess the standard dwarven abilities to detect false walls, hidden construction, or sloping passages underground, or the improved dwarven ability to detect traps.
- Keen Hearing: When listening at a door, passage, or similar obstruction, a wolf-dwarf detects sounds on a roll of 1–2 on 1d6. The DM should make this roll secretly.
- Keen Sense of Smell: wolf-dwarf can recognize familiar creatures by scent and can often detect the presence of nearby creatures even when they cannot be seen. When examining an area where a creature has recently passed, the wolf-dwarf has a 1–2 on 1d6 chance of detecting its scent. This reveals that a creature passed through the area and may reveal its general direction, but does not automatically identify or track it. Age, weather, water, strong odors, and other conditions may modify or prevent this attempt.
- Tracking by Scent: A wolf-dwarf may follow a creature’s trail by scent. The chance of successfully following a trail is 5% per level in the wilderness. Indoors, this chance is reduced by 25%, to a minimum chance of 5%. Rain, running water, crowds, old trails, and similar conditions may further reduce or eliminate the chance of success, at the DM’s discretion.
- Languages: Wolf-dwarves speak Common, Dwarvish, Wolfkin, and their alignment language. They also understand the barks, growls, whines, posture, and other signals of wolves and similar creatures. This allows simple communication concerning such things as danger, food, territory, numbers, direction, and hostility. It does not allow detailed conversation with ordinary animals.
Level | Title | Exp. Points | Hit Dice |
|---|---|---|---|
1 | Whelp | 0 | 1d8 |
2 | Tracker | 2,200 | 2d8 |
3 | Hunter | 4,400 | 3d8 |
4 | Fang | 8,800 | 4d8 |
5 | Longfang | 17,000 | 5d8 |
6 | Greatfang | 35,000 | 6d8 |
7 | Greyfang | 70,000 | 7d8 |
8 | Wolfthane | 140,000 | 8d8 |
9 | Wolf-Dwarf Lord | 270,000 | 9d8 |
10 | 10th Level Wolf-Dwarf Lord | 540,000 | 9d8+3* |
11 | 11th Level Wolf-Dwarf Lord | 810,000 | 9d8+6* |
12 | 12th Level Wolf-Dwarf Lord | 1,080,000 | 9d8+9* |






