Bonobos
Level | Title | Exp. Points | Hit Dice |
1 | Bonobo Soothsayer | 0 | 1d4 |
2 | Bonobo Wangateur | 4,000 | 2d4 |
3 | Bonobo Augurer | 8,000 | 3d4 |
4 | Bonobo Mender | 16,000 | 4d4 |
5 | Bonobo Enchanter | 32,000 | 5d4 |
6 | Bonobo Mali | 64,000 | 6d4 |
7 | Bonobo Mundunugu | 125,000 | 7d4 |
8 | Bonobo Sangoma | 250,000 | 8d4 |
* Constitution adjustments no longer apply |
Bonobos (a.k.a. “pygmy chimpanzees”) are more independent than their chimpanzee cousins. They are not so much inquisitive as introspective, and practice a form of animistic shamanism.
The prime requisites for bonobos are Intelligence and Wisdom. Bonobos with Intelligence and Wisdom scores of 13 or greater will gain a +5% bonus to earned experience points. Bonobos with a Wisdom score of at least 13 and an Intelligence score of 16 or greater, will gain a +10% bonus to earned experience points.
RESTRICTIONS: Bonobos determine their hit points using four-sided dice (d4) They may advance to a maximum of 8th level of experience. They may not wear armor or use shields, and may only use a club as a weapon. A bonobo character may not have a strength score higher than 15.
SPECIAL ABILITIES: Bonobos fight and save as magic-users of the same level, but may use any magic item permitted to either clerics or magic users. Bonobos gain spells as magic-user of the same level, but may choose spells from both the cleric and magic-user spell lists. They are able to use spells as a cleric (so they need not memorize them as a magic-user). Bonobos are able to climb trees as a thief of the same level. Like other apes, bonobos are able to swing through trees at a rate equal to their standard movement, and may hang from trees by their arms and use their feet attack and defend with -1 “to hit” and +1 AC penalties (respectively). In addition to common, bonobos speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).
The prime requisites for bonobos are Intelligence and Wisdom. Bonobos with Intelligence and Wisdom scores of 13 or greater will gain a +5% bonus to earned experience points. Bonobos with a Wisdom score of at least 13 and an Intelligence score of 16 or greater, will gain a +10% bonus to earned experience points.
RESTRICTIONS: Bonobos determine their hit points using four-sided dice (d4) They may advance to a maximum of 8th level of experience. They may not wear armor or use shields, and may only use a club as a weapon. A bonobo character may not have a strength score higher than 15.
SPECIAL ABILITIES: Bonobos fight and save as magic-users of the same level, but may use any magic item permitted to either clerics or magic users. Bonobos gain spells as magic-user of the same level, but may choose spells from both the cleric and magic-user spell lists. They are able to use spells as a cleric (so they need not memorize them as a magic-user). Bonobos are able to climb trees as a thief of the same level. Like other apes, bonobos are able to swing through trees at a rate equal to their standard movement, and may hang from trees by their arms and use their feet attack and defend with -1 “to hit” and +1 AC penalties (respectively). In addition to common, bonobos speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).
I was trying to avoid that. As well as the whole femdom aspect of a community run by females.
ReplyDeleteThey are a tad famous for all the uh....ape lovin.
ReplyDelete