Thursday, August 14, 2014

New BX/LL Character Class: Orangutans
("Type B" Intelligent Animal")

Welcome to the fourth and final post of the "Ape Week" intelligent animal character classes. Monday was the chimp. Tuesday was the gibbon. Wednesday was the gorilla. And today is the Orangutan.


Level Title Exp. Points Hit Dice
1 Orangutan Acolyte 0 1d6
2 Orangutan Adept 1,800 2d6
3 Orangutan Priest/ess 3,700 3d6
4 Orangutan Vicar 7,500 4d6
5 Orangutan Curate 15,000 5d6
6 Orangutan Elder 30,000 6d6
7 Orangutan Bishop 60,000 7d6
8 Orangutan Lama 120,000 8d6
8 Orangutan High Priest/ess 240,000 9d6
8 10th Level Orangutan High Priest/ess 360,000 9d6+1*
* Constitution adjustments no longer apply

Orangutans are deep-thinking apes who have dedicated themselves to the “larger mysteries of life” (usually through service to a diety or dieties).

Like human clerics, orangutans must prove themselves worthy before gaining spellcasting abilities and, therefore, do not attain their first spell until reaching 2nd level, at which point they gain new spells as clerics.

The prime requisite for an orangutan is Wisdom. Orangutans with a Wisdom score of 13 or greater will gain a +10% bonus to earned experience points.

RESTRICTIONS: Orangutans determine their hit points using six-sided dice (d6). They may advance to a maximum of 10th level of experience. Orangutans may wear any type of armor and may carry a shield, but may only use blunt weapons.

SPECIAL ABILITIES: Orangutans fight and save as clerics of the same level, and may use the same magic items permitted to clerics. Orangutans also use spells as a cleric of the same level, but do not possess the ability to turn undead. Orangutans are able to climb as a thief of the same level, but suffer a 1 level penalty if wearing chain armor, and a 2 level penalty if wearing plate armor. They may also move through trees (by swinging) at a rate equal to their standard movement if wearing leather armor less, half movement if wearing chain, and one-third movement if wearing plate. Furthermore, like all apes, orangutans may hang from trees by their arms and use their feet to wield weapons and bear shields, with -1 “to hit” and +1 AC penalties (respectively). In addition to common, organgutans speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).

Beginning at 9th level, an orangutan with enough money may establish a “congress,” of 20-100 orangutans. Once assembled, rulership of the congress will be by an equal vote of all its members. The orangutan that established the congress will act as its leader only as long as the pouplution of the congress continues to elect him or her.


  1. Nice, but I was hoping to see some library-related abilities for your orangutans. ;)

  2. @ NBD:

    Far be it from me to throw stones when someone else is tilting at windmills but, man, this is a tough project to tackle. Have you looked at other RPGs that anthropomorphize animals (to see how they tackle the wide breadth of diversity in the animal kingdom)? Gamma World was, of course, very silent on distinguishing between mutant animals (there's a good Dragon article on the subject, though), but TMNT and Albedo (and its ilk) have interesting ideas that can be crammed into a BX/LL chassis.

    Just saying: it might make for a good "setting supplement" for LL when all is said and done.