Friday, October 14, 2011

d30 Mechanic of the Week: Percentile Effects

I now declare Fridays as "d30 Day!" I will try to develop a d30 dice mechanic (or, in lieu of an actual idea, some sort of generation table) and post it every Friday. That way, anyone who'd like to may try to incorporate it into their weekend game play. Today's mechanics: d10% + effects.

These tables show mechanics for using the d30 to interpret percentile chances of success (in increments of 10%) while also generating the condition of the outcome (as either weak/average/strong, or as half, normal and double effect.) Also included are suggested die notations and the table for using the d30 to create a bell-curved d10 result (from my post earlier this week.) To open the PDF, click on the image at left or click here.


  1. LOVE the tables! Nice to meet you and thanks for stopping by the Digital Orc. See you around the blogosphere.

  2. Thanks, Crockett. Glad to be a part of it!