Sunday, February 19, 2012

The System Hits 3,000 Downloads (+Free RPG Downloads)

It's been just shy of one year now, and I've topped the 3,000 mark for downloads of the free copy ofThe System, my universal RPG written originally in the mid-80s. (Tally includes only MediaFire downloads, not including any Lulu or 1km1kt downloads.)

As per my 2,000 downloads post, I have to thank Chris's Compendiums of Free Role-Playing Games, John Kim's Free RPGs on the Web, and Rob Lang over at 1KM1KT (1,000 Monkeys, 1,000 Typewriters), all of whom have taken on the vocation of helping rule-makers and home-brewers to get their work out there. Rob even goes above and beyond, working double-duty with the 24 Hour RPG competition, and triple-duty with the Game Chef competition. I'd also like to say "C'mon Lulu! Why the hell can't I see how many people have downloaded a free PDF of this from you?"

If you want the full story on The System, check out this post.

3 comments:

  1. I downloaded it and I will check it out. I read the other post and was wondering if anyone has responded with any experiences using The System?

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  2. I'll be the first to admit, though it has some workable kernels, The System is probably not easily playable for most "as is." I was 15 or 16 years old when I originally wrote this back in the mid-80s and it has its flaws. The underlying system, however, has been expanded and provided the foundation for Starmasters and updated version of The System (The System: Expanded,) which I've been working on lately. The key difference between the original version of The System and the newer rulesets is a new action table. It replaces the klunky 4d6 Odds Table with a d20 based Action Table. It allows both active actions (like attacks) and passive actions (like saving throws) on the same table, while automatically building in a simple "exploding die" system for critical failures and outstanding successes. (I will look to update about both Starmasters and The System: Expanded on the blog as we are able to get back to playtesting them.)

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  3. Cool information. I don't mind the fact that it was written when you were 15 or 16. That makes me want to read it more to see what others were designing or tinkering with around that age. That's the age that many of my ideas started getting put down on paper. I am interested in seeing the updates.

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