VERY IMPORTANT!!! The Gods, Minions, and Divine Items sections of the book are COMPLETELY CLOSED FOR NEW CONTENT! If you add a spell, please do not add a minion, god, or divine item!!! Thanks for understanding.
Got spells?
Do you have any god-related spells? Or do you have any ideas for god-related spells.
Or spells for clerics (or magic-user followers) of certain types of petty gods?
If you wrote a god (or gods) for the Petty Gods book, why not write a spell associated with that god?
Feel free to post spells in the comments section below (but be sure to inclulde your name as you'd like your credit to appear).
OR SEND SPELLS TO: pgcopy(at)newbigdragon(dot)com
Deadline is this Thursday, January 15th (I'll cull Friday a.m., first thing)
In the format below, the "Affiliations" can be VERY loose (e.g., petty gods of molds and fungi, petty gods of vegetation, petty gods that use battle axes, petty gods related to books/scribes/writing instruments, etc.) or specific (e.g., Morbiphalligus, petty god of venereal diseases and sexual afflicitons — yes, I wrote that god myself!).
FORMAT TO FOLLOW (BX/Labyrinth Lord):
Name of Spell
Affiliations: Name of Petty God, Pantheon, Minion and/or Cult
Level: # Class
Range: Touch (or) #'
Duration: # rounds (or) # turns
Put any saving throw information, total HD effected, total creatures effected, etc. in the body description (use BX or LL as your "go by" for this). Do not include in range/duration above.
SOME OF MY SPELLS FOR EXPANDED PETTY GODS:
Animate Fallen Warrior
Affiliation: The Fallen One, petty god of fallen warriors
Level: 5 Magic-user
Range: 60'
Duration: 1 turn
Similar to the spell animate dead, this spell animates a number of recently deceased warriors (who died within the last turn). The number of warriors that may be animated is equal to the level of the spellcaster plus 1d6. Each animated warrior fights and saves as a 1 HD monster (with 1d8 hp). Like all undead, animated warriors are immune to sleep, charm, and hold, but are susceptible to the effects of turning. They will remain animated until all of their hp are lost, or until 1 turn has passed (whichever comes first). This spell may only be used on any fallen warrior once, after which they will immediately be taken up by The Fallen One.
Related Entries: G) Fallen One.
Locate Jade
Affiliation: Jaiden, petty goddess of jade
Level: 1 Cleric/Magic-user
Range: 60' + 10'/level
Duration: 6 turns
As the spell locate object, but only locates the presence of jade. The duration and range are doubled for clerics dedicated to the petty goddes Jaiden. The spell does not work through lead.
Related Entries: G) Jaiden.
Touch of Morbiphalligus
Affiliation: Morbiphalligus, petty god of venereal diseases and sexual afflictions
Level: 3 Cleric
Range: Touch
Duration: Indefinite
On a successful “to hit” roll, this spell infects the target with an extreme form of venereal disease (no saving throw). The effects of the touch are determined by the level of the spellcaster as outlined below:
[effects table to come]
This spell may be counteracted by remove curse or cure disease. If cast by clerics dedicated to the petty god Morbiphalligus, all saving throws are made with a -2 penalty.
Related Entries: G) Morbiphalligus.
Pallid Veil
Affiliations: The Yellow King, petty god of the madness that comes with old age
Level: 1 Cleric/2 Magic-user
Range: Touch
Duration: 6 turns
The target of this spell is made to appear 5 years younger per level of the spellcaster (though they are not actually physically aged). It is used mainly by the elder members of the Pallid Conclave to appear younger, and thereby enable them move infiltrate groups of younger people, helping the cult to more easily spread the chaos and madness of the Yellow King. Reluctant victims are allowed a save vs. spell.
Related Entries: G) Yellow King; C) Pallid Conclave.
Jaundice Veil
Affiliations: The Yellow King, petty god of the madness that comes with old age
Level: 5 Cleric/Magic-user
Range: 240'
Duration: See below
The target of this spell succumbs to two different effects: first, they are made to appear 10 years older per level of the spellcaster (though they are not physically made older); second, they are affected as by a feeblemind spell. Separate saving throws must be made for each effect. To avoid the effects of the aging, the victim must make a successful save vs. paralysis. To avoid the effects of the feeblemind, the victim must make a successful save vs. spell at -3. The aging effects last for a number of days equal to the level of the spellcaster. The duration of the feeblemind effects will remain until counteracted by dispel magic.