Friday, March 16, 2012

d30 Feature of the Week: Cult Generator

I'm not sure if this week's d30 feature will make it into the d30 Sandbox Companion and, in the end, it may come down to page count. This one produces 2,700 variants of cults based on 1) their leader/or creature they worship, 2) a strange practice of the cult, and 3) the cult's mantra.

To download a free PDF of today's chart from MediaFire, click here.

Wednesday, March 14, 2012

An 80s New Wave Song That Reeks of RPG Battle Anthem

One of my favorite videos/songs from the 80s, from the same blokes that gave us the similar "Wunderbar." (Click on pic to view video at YouTube.)

Tuesday, March 13, 2012

New Oe/BX/1E Monster: Braincrab

This week's MOW entry was inspired by some of the goofier monsters that appearing the Fiend Folio.
And I just liked the idea of a crab taking up residence in a human skull.



DESCRIPTION
Usually found in wet subterranean areas below or near human settlements, braincrabs are a form of carnivorous hermit crab. The preferred diet of the braincrab is the brain of its victims, and its preferred home is the skull that remains. The standard method of a attack of a braincrab is to leap (move in parentheses) on to the top of the head of their victim, planting the tips of their 8 standard legs into the victim and injecting them with a paralyzing toxin (save vs. poison or paralyzed 1-8 turns.) After a victim has been immobilized, the braincrab will use its powerful claws to work its way into the victim’s skull via the nape of the neck. If a brain crab has not been stopped within 2 turns of beginning this, there is a 70% chance (+10% per turn thereafter) that the victim’s neck will be snapped, resulting in permanent paralysis. Within 5 turns, the braincrab will have have made its way into the skull and snapped the head of the victim from its body. Once the head has been removed, the braincrab will proceed to devour the victims brain, using its skull as its new home.

Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 10-40
ARMOR CLASS: 5
MOVE: 12”//15”
HIT DICE: 1
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 1*
MOVE: 120’//150’
ATTACKS: 1 clamp or 2 claws
DAMAGE: paralysis or 1-8/1-8
NO. APPEARING: 10-40
SAVE AS: Fighter: 1
MORALE: 6
TREASURE TYPE: Nil
ALIGNMENT: Neutral

Friday, March 9, 2012

d30 Feature of the Week: 30 reasons members of your party can't go dungeoneering this weekend.

Sorry. Been slammed with work this week and this is the best I can do for today given the limited amount of time I have.

30. My deity is on vacation, so I'm afraid he won't answer my spells.

29. I need to feed my familiar.

28. Well, it's a full moon tonight, and ever since that wererat bit me...

27. I just feel like all we do is kill monsters and steal treasure. We never just talk anymore.

26. I'm going to see the new John Carter movie in 3D.

25. I've had a rough week with the plague and what not. Tonight I just want to curl up with bottle of gnome wine and re-watch Titanic. (Other members of the party proceed to swiftly kill that member, even though she's a hot female elf.)

24. Do you know what's supposed to be down there? A medusa. Do you know what medusae do? They fuck you up. Go ahead. Go without me. And when you're all turned to stone... well, don't come crying to me to wash the pigeon poop off ya.

23. I'm out of graph paper.

22. I'm out of bat guano.

21. My bag of holding is full.

20. My armor of etherealness is at the cleaners.

19. I'm still feeling out of sorts from facing that umber hulk last week.

18. Maybe you haven't noticed this hole in my head, but a mind flayer ate my brain.

17. The torches and light spells aren't just doing it for me anymore. I think I'm getting seasonal affective disorder.

16. Ever since the party leader died, my morale just isn't what it used to be.

15. I've only got 1 hit point left.

14. I committed myself to creating food and water (per 3rd level cleric spell) at the homeless shelter.

13. Do we actually have to go down there? Can't we just do it on Google+ or Skype?

12. I'm not sure how good my spellcasting will be. I've got that damn "Karma Chameleon" song stuck in my head.

11. It's my weekend to take the kids. But I suppose I could polymorph them into something useful and bring them... that is, if you guys don't mind.

10. Someone stole my ring of invisibility. It was you wasn't it? You've wanted to take it from me since my uncle gave it to me!!!

9. I feel like the only reason you take me along anymore is to unlock doors for you. Do you realize how long it's been since I got to attack from behind?

8. I need to go check in on the contractor over at the castle I'm building.

7. My mother wants me to meet the orc she's been dating. God forbid she tell me there's a little half-orc on the way.

6. There's a bachelor party tonight for one of my men-at-arms and we've got a suite at Greyhawk Castle.

5. I've got to polish my sword. And by polish my sword, I mean-

4. Well, if you had successfully removed my fear the other day, maybe I wouldn't be so afraid to go this time.

3. I'm working on a new spell and I'm almost there. I'll just leave it at this... Leomund's giant penis!

2. Yes, I did save vs. poison against that giant toad last week, but unfortunately I didn't save vs. diarrhea.

1. Yeah... I'm kind of over this dungeon delving thing.

Thursday, March 8, 2012

The Best Days for RPG Bloggers To Post?

I've been trying to review my traffic and get a feel for when posts seem to be the most successful and here's what I've come up with...

Mondays are good, if my post is up early enough. If my post isn't up by 8 a.m. or so CST, might as well hold it 'til Tuesday. People seem to like "news" on Mondays (updates on projects, etc.)

Tuesdays aren't bad. But audience falls of a bit from Monday. If you're a blogger, this is a good day for "filler" material - you know, stuff that doesn't require much of the reader. This is usually my day for new illustration, and has become Monster of the Week day.

Wednesdays suck. People must got shits to do. Like me, they're probably dealing with the thick of the week. Maybe I've been slow or slagging with my Wednesday posts, and that's why traffic is down, but I see a lot of new posts popping up on Wednesdays with other bloggers, but even when I post, I just don't see the traffic. (BTW, I wrote this on Wednesday in preparation for posting it on Thursday, not only to then have my best-trafficked Wednesday ever, but also one of my top 20 days of all time. And I picked up 2 new followers. The lure of yesterday's compended creatures must have either enticed, or I've got Wednesday pegged all wrong. I'm sorry Wednesday. Can you forgive me?)

Thursdays aren't bad. They're like Tuesdays, but seem to look forward toward the weekend. It seems to be when people are most interested in some last minute inspirations for their weekend gaming. I'm thinking about moving the Monster of the Week to Thursday.

Fridays are like Thursdays, but better. I know that by Friday I'm pretty much ready to start my weekend, and in some cases I already have. For now, I'll keep Friday as d30 Feature of the Week. There seem to be a good number of downloads of the PDFs that I post. I imagine the DMs out there are downloading and printing them to have them at the table on Saturday, in case they need them.

Saturdays... f'ing forget it. Unless my followers are sick or on spousal lockdown for the day, they're up and out early for a day of delving, and they ain't got time for no blogs, regardless of how interesting or insightful they might be.

Sundays are nice. Get up late, cup full of hot joe, and a head full of memories of yesterday's battles with lich lords and what not. See what happened at the other tables yesterday, and think about it in the context of others, or rules, or experiences. I used to post on Sundays about old games from my collection, or what I might have stumbled upon over the weekend. I'd like to get back to that.

Wednesday, March 7, 2012

Creatures Compended: The NBD Monster Roster (10.11.11 to present)

Below is an overview (with links) to the various Oe/BX/1e monsters I've published on this blog since launching it in October of last year.

Abysmal
Originally Published: 02.28.12

Beguine
Originally Published: 01.27.12


Calytaur
Originally Published: 01.05.12

Djetabi (Serpopard)
Originally Published: 02.01.12

Golem, Canine Flesh
Originally Published: 10.29.11

Dobarchú, Greater (Water Demon)
Originally Published: 01.24.12


Draugr
Originally Published: 02.22.12

Elephant, White
Originally Published: 12.24.11

Flailing Spirit
Originally Published: 03.06.12

Guardian Bramble
Originally Published: 11.30.11

Hsigo (Flying Monkey)
Originally Published: 02.14.12

Liger
Originally Published: 01.31.12

Ophiotaurus
Originally Published: 01.29.12

Scorpion, White
Originally Published: 02.07.12

Sea Creature (d30) Generator
Originally Published: 01.20.12

Skeleton, Stone
Originally Published: 11.07.11

Spindler
Originally Published: 01.17.12

Worm, Carriage
Originally Published: 01.10.12

Worm, Crimson Death
Originally Published: 01.09.12

Worm, Misoji
Originally Published: 01.31.12

Worm, Rider
Originally Published: 01.11.12

Worm, Sarcophagal
Originally Published: 01.12.12

Tuesday, March 6, 2012

New Oe/BX/1E Monster: Flailing Spirit (Undead)


DESCRIPTION
A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds. They appear not unlike a tattered ghost, but are more akin to spectres.

As non-corporeal undead, they may only be hit by magic weapons and are unaffected by silver. Additionally, they are immune to the effects of sleep, charm and hold spells, as well as cold-based attacks, poison and paralyzation. Holy water causes 1-4 points for each vial that successfully hits a flailing spirit and a raise dead spell will destroy it.

Flailing spirits have variable amount of hit dice and an inversely variable number of attacks based on how badly they are “ripped.” Flailing spirits with 5 hit dice are considered to be “more ripped,” and therefore have more attacks (6 touches) from the flailing shreds of their being. Those with 6 hit dice have 5 attacks, those with 7 hit dice have 4 attacks, and those with 8 hit dice have 3 attacks. Regardless of the number of hit dice, all flailing spirits attack as an 8 hit die monster and save as a 6th level fighter.

Each successful touch from a flailing spirit causes an energy drain (in experience points) equal to the number of points of damage times 1000 (1000-6000.) Any drain greater than the number of experience points of a character will reduce that character to 0 hit points and reduce them to a “0” level.


Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 1
MOVE: -/24”
HIT DICE: 5-8
% IN LAIR: 20%
TREASURE TYPE: C
NO. OF ATTACKS: 3-6
DAMAGE/ATTACK: 1-6 + energy drain
SPECIAL ATTACKS: See below
SPECIAL DEFENSES:
+1 or better weapon to hit
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 1
HIT DICE: 5-8**
MOVE: -/240’
ATTACKS: 3-6 touches + special
DAMAGE: 1-6 + energy drain
NO. APPEARING: 1
SAVE AS: Fighter: 6
MORALE: 11
TREASURE TYPE: C
ALIGNMENT: Chaotic