Draugen (sing.=”draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest. They are most often found in their own place of burial and will attack any and all grave robbers without question (both to protect their own treasure as well as acquiring anything the robbers might possess.) A draugr will sometimes leave his dwelling place to visit the living at night, often in the search for more treasure, never hesitating to slaughter innocents in the quest to increase his horde.
As undead creatures, draugen are not affected by sleep, cold, hold, poison or paralysis, and can only be hit by magic weapons. Unlike some other undead beings, draugen are not affected by light and, therefore, may travel freely and unrestricted at both nighttime and daytime. Once killed, a draugr will come back to life in 1-4 turns unless its body is disposed of properly. At the very least, this disposal requires cutting off the draugr’s head and burning its body. However, it would preferably include dumping the draugr’s ashes at sea.
The body of a draugr is both dense (providing it with a substantially low AC) as well as strong (normally giving them a +1 bonus to all damage with handheld weapons.) In addition to this natural density, a draugr is able to increase the size of his body at will, doubling in size from its normal height (6-7’) to approximately 13’ tall. In this larger form, a draugr receives bonuses to both its movement and AC (noted in parentheses above), as well its strength, giving the draugr a +3 damage bonus (rather than +1) for all attacks with handheld weapons while in this enlarged form.
In addition to a draugr’s standard treasure (by type above), there is a 90% chance a draugr will also have a magic weapon, and a further 90% chance that the draugr will have magic armor. Any weapons or armor (including magic) possessed by the draugr will also increase in size with the draugr (if in enlarged form), providing any weapon (magic or otherwise) with an additional damage bonus of +3 (in addition to the draugr’s +3 STR bonus as noted above, and in addition to any bonuses normally provided by magic weapons.) This power to enlarge his possessions comes from the draugr, not from the items; should one of this items be "dropped" by the draugr in enlarged form, the item will "return" to normal size while out of the draugr's possession.
A draugr is able to polymorph self (as MU spell) up to three times per day. Additionally, a draugr has the following abilities (as a 6th level cleric) that he is able to use up to three times per day each: curse, hold person, cause disease, and protection from good (10’ radius).