Friday, August 29, 2014

Why my 10% OFF sale is better than Lulu's 20% OFF sale!

Below is a comparison of the pricing for single titles at the NBD Storefront vs. Lulu. I'm also including Lulu's 20% off discount for the Labor Day weekend, and the 10% off discount at the NBD Storefront for the Labor Day weekend (w/ the code LD2014 at checkout).

Title Standard
Lulu Price
Lulu Price
w/ 20% Discount
Standard
NBD Price
NBD Price
w/ 10% Discount
d30 DM Companion $9.95 $7.96 $7.95 $7.15!
d30 Sandbox Companion $11.95 $9.56 $9.95 $8.95!
Valley of the Five Fires $11.95 $9.56 $9.95 $8.95!
Ogress of Anubis $5.95 $4.76 $4.95 $4.45!

And if you buy products in bundles from the New Big Dragon Square Storefront, you'll save even more! Now, consider that Lulu doesn't sell print copies of the Dragon Horde zine, and that anyone who orders from the New Big Dragon Square Storefront this weekend also gets a free sheet of Order of the d30 stickers, it's a win-win-win! (My apologies to buyers outside the U.S., you'll have to buy through Lulu, as my storefront does not yet offer international shipping... but I hope to soon!)

d30 Feature of the Week: Statue Generator (2 Parts!!)

I'm trying to get back in the swing of regular d30 Friday posts. I've just been swamped with work lately, and it's really jacking with my schedule. So I'm trying to make up for my d30 slacking with today's 2-parter (separate downloads for each part; scroll down to see them).

Click here to download a free PDF of d30 Statue Generator, Part 1 page from MediaFire.



Click here to download a free PDF of d30 Statue Generator, Part 2 page from MediaFire.

Wednesday, August 27, 2014

New BX/LL Character Class: Siamangs
("Type B" Intelligent Animal")

Given everyone's interest in the ape classes I did a couple of weeks ago, and given that I could see an entire game world using nothing but ape classes, I decided to fill out the classes. I've decided to add siamangs and bonobos. While siamangs are (arguably) just gibbons, and bonobos are a chimp variant, they are each different enough from their related standard types, that some break them out classification-wise. Today is the siamang, and if I get my crap together for tomorrow, you should see the bonobo then.

Siamangs

Level Title Exp. Points Hit Dice
1 Siamang Medium 0 1d4
2 Siamang Seer 3,000 2d4
3 Siamang Conjurer/ess 6,000 3d4
4 Siamang Magician 12,000 4d4
5 Siamang Enchanter/ress 25,000 5d4
6 Siamang Warlock/Witch 50,000 6d4
7 Siamang Sorcerer/ess 100,000 7d4
8 Siamang Necromancer 200,000 8d4
8 Siamang Wizard/ess 300,000 9d4
8 10th Level Siamang Wizard/ess 400,000 9d4+1*
* Constitution adjustments no longer apply

Siamangs are larger species of gibbon, different enough from gibbons to be classified separately. Several features make them distinctly different from standard gibbons. First, siamangs are often twice the size of standard gibbons, having longer, denser shaggy hair, often quite dark in color. Second, the first two digits of each of a siamang’s feet feature a thin connecting membrane. Finally, siamangs have a gular sac, a large throat pouch that can be inflated to the size of its head. This gular sac enables the siamang to make loud, resonating calls and songs. It is this sac (through these powerful calls and songs) that enables them to be quite capable spellcasters.

The prime requisite for an siamang is Intelligence. Siamangs with an Intellgigence score of 13 or greater will gain a +10% bonus to earned experience points.

RESTRICTIONS: Siamangs determine their hit points using four-sided dice (d4). They may advance to a maximum of 10th level of experience. Siamangs are prohibited from wearing any type of armor or using a shield, and may only use a dagger as a weapon.

SPECIAL ABILITIES: Siamangs fight and save as magic-users of the same level, and may use the same magic items permitted to magic users. Siamangs also use spells as a magic-user of the same level and are able to climb trees as a thief of the same level. Like other apes, siamangs are able to swing through trees at a rate equal to their standard movement, and may hang from trees by their arms and use their feet attack and defend with -1 “to hit” and +1 AC penalties (respectively). In addition to common, Siamangs speak the language of apes, and use the sign language understood by apes, but are able to use the sign language “dialect” of gibbons.

Beginning at 9th level, siamangs gain the ability to create magic items (as a magic-user).

Thursday, August 21, 2014

On Productivity and the
Bottomless Cavern of the Infinite Commute

I've often been asked by a couple of folks how I continue to produce so much gaming output. And while I usually answer with a fairly stock answer (which I wholeheartedly believed was the reason), I got a great big confirmation on it this week. My stock answer is this... I have the HUGE benefit of working from home. First off, that means the same computer with my work-work is also the enabler of my gaming stuff, so I can bounce back and forth at will from work files to gaming files. More importantly, my commute is officially the 27 steps from my bedroom to the chair in my office (ironically, it is also 27 steps from my chair to the coffee maker in the kitchen; I counted).

My wife gets up early and usually leaves the house by 7 a.m. (she's a teacher and assistant principal). I try to fix her breakfast and pack her lunch every day. That means I'm usually ready to get my day started about 7 a.m. I don't really need to get cracking on work stuff most days until 8:30 or 9. That pretty much means while you're commuting, I'm working on game stuff. And if it's a slow work day, I don't have to look busy until I clock out at 5. I can hop over to one of about a dozen things that are currently occupying my time, and work on those. Now consider I only need about 6 hours a night of sleep (more than that, I'm sleepy during the day) and my wife is usually in bed by 8:30. That leaves me time from about 8:30 to midnight to do... whatever.

For the last couple of days, I've been on a photo shoot for a client. Today, the drive from my house to the photographer's studio was about 45 minutes, and the drive home was about the same. Yesterday, I missed a turn because of traffic and the drive to the studio was nearly an hour, and the drive home was almost as bad. In the days of the job I had just before I went back to work for myself (I have worked from home during 2 different distinct career periods), the office I shared with my 2 business partners was near the same part of town as the photographer's studio. It wasn't as far away as the studio, but, at the time, there were massive amounts of road construction near our office (they were installing a new rail line). So even though the office was technically closer, it still took at least 45 minutes each day... each day. Considering a 5-day week, that's 8 hours a week (or more) in traffic. That's a full day's work!!! Plus, take part in a Dallas-area commute any day and you will find yourself mentally drained. The last thing you'll want to do when you get home is to keep working... on anything! Because of this photo shoot, my sum gaming production total for the last two days has been 5 one-sentence-long descriptions for some magic items I intend for the next Dragon Horde zine. I'm just glad I only have one of these photo-shoots every year.

Tomorrow my schedule should get back normal.

Monday, August 18, 2014

Time is Running Out: Win Dead Tree Copies of the
d30 Sandbox Companion and d30 DM Companion

d30 Dead Tree Giveaway
Time is running on on the New Big Dragon/Tenkar's Tavern GenCon Jet Lag Giveaway.
Get the details on your chance to win print copies of the d30 Sandbox Companion or d30 DM Companion over here...

d30 Sandbox Companion Flash Sale
And until tomorrow (Tuesday) night at midnight CST,
the d30 Sandbox Companion .PDF is 33% OFF at RPGNow.

GenCon Jet Lag Special & Giveaway!

I myself wasn't lucky enough to attend GenCon this year, and given that it seems to fall during my busiest client month of the year, I imagine that may continue to be the case for a while. So, in honor of my jealousy of those who did get to go this year, and the many of you who traveled yesterday and are traveling today, I'm doing a couple of GenCon Jet Lag thangs.

d30 Sandbox Companion Flash Sale
First off, I'm doing another d30 Sandbox Companion Flash Sale on the PDFs at RPGNow. Get the PDF for $3.95 (33% off the standard price) until Tuesday night at midnight CST.

d30 Dead Tree Giveaway
I'm doing a giveaway in conjunction with Tenkar's Tavern. Go to his post and leave a comment. One winner will will receive a dead tree copy of the d30 DM Companion, another winner will receive a dead tree copy of the d30 Sandbox Companion. Both those winners and an additional five runners up will receive an Order of the d30 sticker sheet. This is all courtesy of the New Big Dragon Storefront. Commenting closes at 9pm EST, August 19th, 2014. (Please note that any comments here are appreciated, but will not enter you in the giveaway. You gotta do that at The Tavern.)

Thursday, August 14, 2014

New BX/LL Character Class: Orangutans
("Type B" Intelligent Animal")

Welcome to the fourth and final post of the "Ape Week" intelligent animal character classes. Monday was the chimp. Tuesday was the gibbon. Wednesday was the gorilla. And today is the Orangutan.

Orangutans

Level Title Exp. Points Hit Dice
1 Orangutan Acolyte 0 1d6
2 Orangutan Adept 1,800 2d6
3 Orangutan Priest/ess 3,700 3d6
4 Orangutan Vicar 7,500 4d6
5 Orangutan Curate 15,000 5d6
6 Orangutan Elder 30,000 6d6
7 Orangutan Bishop 60,000 7d6
8 Orangutan Lama 120,000 8d6
8 Orangutan High Priest/ess 240,000 9d6
8 10th Level Orangutan High Priest/ess 360,000 9d6+1*
* Constitution adjustments no longer apply

Orangutans are deep-thinking apes who have dedicated themselves to the “larger mysteries of life” (usually through service to a diety or dieties).

Like human clerics, orangutans must prove themselves worthy before gaining spellcasting abilities and, therefore, do not attain their first spell until reaching 2nd level, at which point they gain new spells as clerics.

The prime requisite for an orangutan is Wisdom. Orangutans with a Wisdom score of 13 or greater will gain a +10% bonus to earned experience points.

RESTRICTIONS: Orangutans determine their hit points using six-sided dice (d6). They may advance to a maximum of 10th level of experience. Orangutans may wear any type of armor and may carry a shield, but may only use blunt weapons.

SPECIAL ABILITIES: Orangutans fight and save as clerics of the same level, and may use the same magic items permitted to clerics. Orangutans also use spells as a cleric of the same level, but do not possess the ability to turn undead. Orangutans are able to climb as a thief of the same level, but suffer a 1 level penalty if wearing chain armor, and a 2 level penalty if wearing plate armor. They may also move through trees (by swinging) at a rate equal to their standard movement if wearing leather armor less, half movement if wearing chain, and one-third movement if wearing plate. Furthermore, like all apes, orangutans may hang from trees by their arms and use their feet to wield weapons and bear shields, with -1 “to hit” and +1 AC penalties (respectively). In addition to common, organgutans speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).

Beginning at 9th level, an orangutan with enough money may establish a “congress,” of 20-100 orangutans. Once assembled, rulership of the congress will be by an equal vote of all its members. The orangutan that established the congress will act as its leader only as long as the pouplution of the congress continues to elect him or her.