Monday, June 1, 2015

New Oe/1e/BX Monster: Gorloght

GORLOGHT


DESCRIPTION
The gorloght (pron. “gore-loft”) are a race of deep-dwelling,
neanderthal-like humanoids with protruding brows and milky white eyes. When Xumaltet, the petty god of primal emotions and savage urges, arrived on the Prime Material Plane, the gorloght were one of the first races he enslaved, employing them as soldiers to fight the ever-growing number of scrä-worms (the worm species mutated as a result of Xumaltet’s arrival on the plane).

The milky white eyes of the gorloght cause a form of hypnosis. Any creature looking up a gorloght must save vs. paralysis or be open to suggestion (a word or phrase suggesting a course of action desirable to the gorloght) for a duration of 3 turns. However, the gorloght speak only their own language, so only those creatures who speak the gorloght tongue, have natural psionic ability, or employ a psionic or mental device (e.g., a helm of telepathy or a medallion of ESP) are susceptible to the suggestions of a gorloght.

Although the gorloght are generally very primitive tool-makers, they have mastered the art of obsidian flintknapping. A wound caused by an obsidian blade of gorloght making does 1d6 damage on a successful “to hit” roll, but also causes the victim to lose 1 additional hit point per round thereafter, until the wound is sutured or a healing spell is used on the victim.

For every 10 gorloght encountered, there will be a sub-chief with 3+3 HD, fighting as a 3 HD fighter, and saving as a 3 HD dwarf. For every 20 gorloght encountered, there will be a tribal chief with 4+4 HD, fighting as a 4 HD fighter, and saving as a 4 HD dwarf. Furthermore, there is a 50% chance this chief will speak common, making them able to communicated with hypnotized victims, even those hypnotized by other gorloght.

Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 4-40
ARMOR CLASS: 9
MOVE: 12"
HIT DICE: 2+2
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3-8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: None
MAGIC RESISTANCE:
Saves as 2nd level Dwarf
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M (5' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 8
HIT DICE: 2+2
MOVE: 120'(40')
ATTACKS: 1 fists or
weapon or special
DAMAGE: 3-8 (or by weapon
+2 due to Strength) or special
NO. APPEARING: 4-40
SAVE AS: Dwarf:2
MORALE: 9
TREASURE TYPE: Nil
ALIGNMENT: Neutral

2 comments:

  1. I love the artwork! It is so Fiend Folio-ish. Thanks for sharing this!

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    Replies
    1. Thanks! I'm a big fan of Alan Hunter (one of the main artists for FF) as well as Dave Billman (had a similar style, did all the art for Moldvay's Lords of Creation RPG from Avalon Hill). If you could see his chin underneath the beard, you'd also be able to see the Jeff Dee influence, though.

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