Saturday, April 28, 2012

A-to-Z Challenge, Y: Yak-man (New Oe/BX/1E Monster)

I'm a firm believer that not all monsters in D&D should be dungeon filler. And I'm not just saying that to justify today's Y entry... the yak-man. Look back at some of the previous entries from this month's A-to-Z post and the campaign concepts start to present themselves. For example, the red dwarves and the rarog start to hint at something akin to a dwarven version of the D-series modules. And if ever there was a group of people ripe for raiders, it's the orlings. I'm sure at some point I'll figure out what to do with these beasts (below), other than filling in the "Y" requirement of an A-to-Z challenge.

Yak-man

DESCRIPTION

These bovine creatures appear as a sort of hairy, minotaur-like creature with 3-fingered hands and hoofed feet. Yak-men are creatures of brute strength often found in the employ of other creatures for the purpose of heavy physical labor (moving stones and the like). They are physically well-suited to this type of labor, especially in higher altitudes, due to their sturdy frames and large lungs and hearts. They are generally passive and pastoral and will rarely attack other creatures except in self-defense, and the anatomy of their hands makes weilding a weapon nearly impossible. Unfortunately, these factors make them particularly susceptible to becoming slaves for other creatures rather than hired hands.
Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 4-24
ARMOR CLASS: 5
MOVE: 6”
HIT DICE: 6
% IN LAIR: 25%
TREASURE TYPE: Nil or O
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-7/2-7 or 2-12
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (8’+ tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 6
MOVE: 60’
ATTACKS: 2 fists or 1 gore
DAMAGE: 2-7/2-7 or 2-12
NO. APPEARING: 4-24
SAVE AS: Fighter: 5
MORALE: 6
TREASURE TYPE: Nil or Q
ALIGNMENT: Neutral

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