Thursday, April 19, 2012

A-to-Z Challenge, Q: Quickslime (New Oe/BX/1E Monster)

Today, along with "X" and "Z" days will be interesting ones around the A-to-Z blogging challenge. I'm lucky. I stumbled across today's monster name ("Quickslime") a little by luck. I I started by researching monsters of legend and mythology. But instead of settling for qinyuan, qishemn, or qutrub, or making up some Cthulhu-inspired name full of q's and apostrophes, I chose door number 3... creating a new monster through the combination of two common words (e.g., blink dog, displacer beast, owlbear, et al.) Today's illustration is one that I originally created for Fight On! magazine #13 for the adventure "The Mysterious Laboratory of Xoth-Ragar" by Alexey Fotinakes (though for slimes in general, and not particularly the creature I've created below.)

Quickslime


DESCRIPTION

Quickslimes are green slimes that have been magically endowed by a high-level magic user by means of a magical tome or by employing a wish, a polymorph object, a haste, and a strength spell. The latter demands the magic-user be of at least the 12th level. In either case, the fashioning of a quickslime requires at least 3 green slimes as "source material." Unlike standard green slimes, quickslimes have the power of movement and will follow simple commands (kill, stop, etc.) from the master that created it. Furthermore, the creator of a quickslime can have the quickslime lay dormant until a "trigger" circumstance occurs (e.g., drop on intruder).

Quickslimes have all the standard resistances of green slimes (immune to all weapons and spells, except cure disease), but the magical resistance of a quickslime allows it to save as a 6th level magic-user. Additionally, a quickslime operates at a much quicker rate than a normal green slime, turning any affected creature into a green slime in 1-2 melee rounds, consuming 1 inch thickness of wood in 30 minutes, and eating through plate armor in 2 rounds.
Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: Nil
NO. OF ATTACKS: See below
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: As above
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M-L
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 6
MOVE: 120'
ATTACKS: See below
DAMAGE: See below
NO. APPEARING: 1
SAVE AS: Magic-user: 6
MORALE: 12
TREASURE TYPE: Nil
ALIGNMENT: Neutral

1 comment:

  1. Lucky save for Q!

    I remember running into one of these guys during a D&D session. Unfortunately, I was also playing a rambunctious halfling who decided to touch it. Not fun then, but our group gets good laughs from it now.

    Jessica
    A to Z Blogger & SF/Fantasy Writer @ Visions of Other Worlds

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