Yes, I was a little conflicted about this one. Normally, Friday is d30 Feature of the Week day 'round these parts. But since I'm also doing the A-to-Z challenge featuring a new monster from A-to-Z, I deferred yesterday's d30 item to the letter "F". I did, however, find a way to combine this week's d30 feature with my A-to-Z posts... hopefully... even if it's not Friday anymore. It's a d30-based generator for creating a random giant, similar to my d30-based Sea Creature Generator and, since it combines different hit dice with random special attacks/defenses to create a moderately unique giant, that's kind of like creating a new monster... right?
To download a free PDF of today's chart from MediaFire, click here.
Saturday, April 7, 2012
A-to-Z Challenge, G: Giant Generator (New Monster? and d30 Feature of the Week)
Friday, April 6, 2012
A-to-Z Challenge, F: Firefox (New Oe/BX/1E Monster)
This is one of those ideas I just sort of stumbled across. I looked at that icon sitting in the dock of my Mac and wondered... "Was there a mythological creature the browser was named after? Or was it just a made up marketing/branding name?" It seemed to be the latter. My hope is that one day, decades from now, this creature (below) ends up as a mythological creature of unknown origin, after which the browser was named. (Yay revisionism!)
Firefox
Firefox
Thursday, April 5, 2012
A-to-Z Challenge, E: Emerald Stinkbug (New Oe/BX/1E Monster)
Some of you may recognize today's illustration as one of my earliest illustration of the week posts, specifically from December 6 of last year. Though I originally intended it for use in Starmasters, it really seemed a natural for a D&D monster. This one feels particularly Moldvay Red to me. Maybe it's because it's a giant insect, or just kind of a simple idea, or (most likely) it's because it's rather benign as monsters go (which is par for Moldvay's course, especially compared to some of the nastiness in Gygax's Monster Manual.)
Emerald Stinkbug
Emerald Stinkbug
Wednesday, April 4, 2012
A-to-Z Challenge, D: Dwarf, Red (New Oe/BX/1E Monster)
I had originally intended to make today's "D" post a "Double-shot of Dwarves", with a black dwarf also being listed. But, that's how life goes, I suppose. For reference, the black dwarves are very sophisticated and most of them have spell/magic capabilities, compared to the barbaric, magically incapable red dwarves detailed below.
Dwarf, Red
Dwarf, Red
Tuesday, April 3, 2012
A-to-Z Challenge, C: Cyprian Centaur (New Oe/BX/1E Monster)
Thanks to all that have been visiting my site over the last few days and leaving comments. It is greatly appreciated. Also, my sincerest apologies for not responding to any of them directly (yet.) I've been slammed with work and personal commitments, and it's all I can do to just get these up every day. Thanks for understanding.
Cyprian Centaur
Cyprian Centaur
![]() DESCRIPTION Cyprian centaurs appear as normal centaurs, with the addition of bull-like horns growing from their heads, and a slight advantage in size and muscle over the standard variety. This added size and muscle does make them slightly slower, however. Unlike the standard breed of centaurs, cyprian centaurs are generally friendly and less savage when dealing with other sentient creatures. Additionally, standard centaurs see the cyprian breed of centaurs as “unlike” them and, therefore, a natural enemy. In bands, one-quarter of the cyprian centaurs will be armed with pole-arms (2-handed, 2-12 points damage/attack), one-quarter will be armed with spears (1-8 points damage/attack), one-quarter will be armed with composite longbows and 10-40 arrows (32” range, 1-6 points damage/attack), and the rest will be as leaders (AC 3) with shield and lance (1-8 points damage/attack). All cyprian centaurs may attack twice during each melee round, once with their hooves and a second time with their weapon or by making a gore attack with their horns (2-8 points damage/attack). Cyprian centaurs prefer to live in tribes away from other civilizations, preferring warm areas with mild winters, usually near coastlines or on secluded islands. Females of the breed (which will outnumber males in their lair by 2 to 1) will fight as 3 hit dice monsters (1-4/1-4/1-6/1-4 or by weapon type), and the young (4-20 in number) as 2 hit dice monsters (1-2/1-2/2-4/1-2 or by weapon type.) | Oe/1E STATS FREQUENCY: Very Rare NO. APPEARING: 3-18 ARMOR CLASS: 4 MOVE: 15” HIT DICE: 5 % IN LAIR: 25% TREASURE TYPE: I (x2), Q (x2), X (x2) in lair NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1-8/1-8/2-8/1-8 or by weapon SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Average ALIGNMENT: Neutral good SIZE: L PSIONIC ABILITY: Nil Attack/Defense Modes: Nil BX STATS ARMOR CLASS: 4 HIT DICE: 5 MOVE: 150’ ATTACKS: 2 hooves/1 gore/1 weapon DAMAGE: 1-8/1-8/2-8/1-8 or by weapon NO. APPEARING: 3-18 SAVE AS: Fighter: 5 MORALE: 9 TREASURE TYPE: H, I (x2), L (x2) in lair ALIGNMENT: Lawful |
Sunday, April 1, 2012
A-to-Z Challenge, B: Batar (New Oe/BX/1E Monster)
Batar
| DESCRIPTION A batar (pron. “bat-TAR”) is one of a species of giant flying creatures with a rodent-like body, bat-like wings, and a face and beak that resemble an owl. Batars normally make their nests in natural cave formations of the dry mountainous regions they inhabit. Batars are predatory in nature, and quite cunning as well. Their agile bodies and acute vision allow them to surprise on a 1-3 (on 1d6.) Additionally, batars have a special type of infravision (to 100’) that provides them a radar-like depth perception, allowing them to attack at night or in the dark with a +1 bonus “to hit.” While the sharp talons on the fore-limbs of a batar are quite dangerous, it is a batar’s beak that makes it truly deadly. On an unadjusted “to hit” roll of 20, there is a 1 in 2 chance that the batar will sever one of its victim’s limbs clean from its body, doing full damage (18 points) in the process. Otherwise, damage is determined as normal. | Oe/1E STATS FREQUENCY: Rare NO. APPEARING: 3-18 ARMOR CLASS: 7 MOVE: 15”/24” HIT DICE: 5 % IN LAIR: 25% TREASURE TYPE: I NO. OF ATTACKS: 3 DAMAGE/ATTACK: 2-8/2-8/3-18 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Very ALIGNMENT: Neutral SIZE: L (20' wingspan) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil BX STATS ARMOR CLASS: 7 HIT DICE: 5 MOVE: 150’/240’ ATTACKS: 2 claws/1 bite DAMAGE: 2-8/2-8/3-18 + special NO. APPEARING: 3-18 SAVE AS: Fighter: 6 MORALE: 8 TREASURE TYPE: I ALIGNMENT: Neutral |
A-to-Z Challenge, A: Adarna Bird (New Oe/BX/1E Monster)
Yep. You guessed it. My goal is to post 1 new monster a day for the next month. Add that to the creatures I've already compended, that makes the chances pretty good for some sort of "official" publication (print/PDF) as Mr. Schmeer inquired about in that same post.
Just a couple of disclaimers before I get started for the month. First, my apologies to the A-to-Z folks for my redesign of their logo for my use (my version at right; feel free to save and use if you prefer this version.) Second, some the creatures and some of the illustrations that will appear in these posts may be based wholly or in part on images that reside in the public domain.
Without further ado, I present... the letter A!
Adarna Bird
Just a couple of disclaimers before I get started for the month. First, my apologies to the A-to-Z folks for my redesign of their logo for my use (my version at right; feel free to save and use if you prefer this version.) Second, some the creatures and some of the illustrations that will appear in these posts may be based wholly or in part on images that reside in the public domain.
Without further ado, I present... the letter A!
Adarna Bird
![]() DESCRIPTION The adarna bird is a magical creature of such fantastic beauty as to almost seem unreal to those who do see it. All non-sentient creatures or sentient beings with an intelligence of 12 or less will be unable to see an adarna bird, even if one should be inches from their face. All other sentient beings have a 10% chance per intelligence point above 12 to see any individual adarna bird. The true wonder of the adarna bird, is the way it magically changes colors after it finishes a song. For those unable to see an adarna bird, any singing by the adarna will appear to surround the person who cannot see it (origin point unknown), and does not increase the bird's chances of being seen by those creatures. Those who are able to see the adarna bird will hear the sound as emanating from the bird as normal. Furthermore, the song of the adarna bird is hypnotic and any creature who hears it must save vs. magic or be entranced into a sense of stupefaction for the duration of the song (usually 2-5 turns.) Every time the adarna begins a new song, all must saving throws must be made again. Should an adarna bird find itself endangered, it will attempt to fly away while releasing a piercing shriek. All creatures within earshot of the shriek must save vs. breath weapon or stand stunned for 1-4 turns. Furthermore, its magical properties allows the adarna bird to save as a 5th level magic-user. The adarna bird is most prized for its quills which, when used to create a scroll for the prismatic orb spell, doubles the scribe's chance for success. | Oe/1E STATS FREQUENCY: Very Rare NO. APPEARING: 1 ARMOR CLASS: 3 MOVE: 6”/24” HIT DICE: 1/2 % IN LAIR: 25% TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-2 SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: Saves as 5th-level MU INTELLIGENCE: Animal ALIGNMENT: Neutral SIZE: L (3’ long + 2’-3’ tail) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil BX STATS ARMOR CLASS: 3 HIT DICE: 1/2 MOVE: 60’/240’ ATTACKS: 1 peck & gouge DAMAGE: 1-2 or by special NO. APPEARING: 1 SAVE AS: Magic-user: 5 MORALE: 6 TREASURE TYPE: Nil ALIGNMENT: Neutral |
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