|  DESCRIPTION
 Qiqirn (s. and pl.) are large, six-legged canines that are bald over their bodies, but have hair on their feet, ears, mouth, and tails.
 
 Though ghastly in appearance, qiqirn are not naturally aggressive. They are, instead, quite skittish. A qiqirn is surprised on a 1-4 (on 1d6) and will immediately flee. Even on a result of 5 or 6, they will still be reserved from engaging.
 
 Their white coloration of the qiqirn provides it a natural camouflage in their native icy and snow-covered areas, allowing them to “accidentally” surprise on 1-3 under such conditions. Furthermore, because their appearance is downright ghastly, all creatures that have been surprised by a qiqirn and are standing within a 20' range must save vs. paralysis or be overtaken with convulsions (of fright) which will last 1-6 turns. If the convulsions last three or more turns, creatures so afflicted must make an additional saving throw vs. paralysis or suffer complete amnesia for a period of 3-18 days. A remove fear spell will cure the convulsions and/or the amnesia; a single spell will remove both if the amnesia sets in before the convulsions end.
 
 The one exception to the qiqirn’s skittish nature is their natural hatred of arassases. In the presence of these massive catdragons, qiqirn become downright foolhardy (with qiqirn morale increasing to 11 in the presence of an arrassas).
 
 
 |  | Oe/1E STATS FREQUENCY: Very rare
 NO. APPEARING: 1-3
 ARMOR CLASS: 6
 MOVE: 15"
 HIT DICE: 3+3
 % IN LAIR: 10%
 TREASURE TYPE: Nil
 NO. OF ATTACKS: See below
 DAMAGE/ATTACK: See below
 SPECIAL ATTACKS: See below
 SPECIAL DEFENSES: Nil
 MAGIC RESISTANCE: Standard
 INTELLIGENCE: Semi-
 ALIGNMENT: Neutral
 SIZE: M
 PSIONIC ABILITY: Nil
 Attack/Defense Modes: Nil
 
 BX STATS
 ARMOR CLASS: 6
 HIT DICE: 3+3
 MOVE: 150'
 ATTACKS: 1 bite
 DAMAGE: 1-4
 NO. APPEARING: 1-3
 SAVE AS: Fighter: 1
 MORALE: 3
 TREASURE TYPE: Nil
 ALIGNMENT: Neutral
 
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