In support of my continuing work towards a BX DMG, I've been working on Weather rules. I'm working on some special weather conditions and liked what I came up with for Lightning Storms and thought I'd share. As always, if you think something seems off or could use some tweaking, please let me know in the comments section.
LIGHTNING STORM: An atmospheric event charged with violent electrical energy, distinct from a typical thunderstorm.
In open terrain or high elevations, there is a 1-in-6 chance per exploration turn (or 1-in-20 per combat round) of a lightning strike near the party. The bolt automatically targets the tallest creature wearing metal armor. The target must make a saving throw vs. wands. On a successful save, the bolt is avoided and it leaps to the next tallest creature wearing metal armor, who must then save. If all metal-clad creatures successfully save, the bolt cascades to the tallest creature not wearing metal armor, progressing down in order of height.
The first creature to fail their saving throw is struck, taking 4d6 points of damage and ending the cascade. If every single creature successfully saves, the bolt harmlessly strikes the ground. However, all those within a 10’ radius of the strike must save vs. breath or be blinding for 1d6 rounds.

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