Showing posts with label The Ogress of Anubis. Show all posts
Showing posts with label The Ogress of Anubis. Show all posts

Wednesday, April 16, 2014

And the winner of the free print copy
of The Ogress of Anubis is...

First off, thanks for all the comments... and not just the pandering/begging "Gimme, gimme, gimme!" kinds. The "Love the d30 (fill in blank)" kind are greatly appreciated as well.

Next, you guys made the die-rolling easy! With 59 official entrants, that meant I got to roll a d30 and a d6, with the result of the d6 deciding low (1-30) or high (31-60). I would have only had to re-roll if the result came up 30/6. It did not. I did not have to re-roll. The official roll was 11-6, which means entrant #41 is the winner of the free print copy of The Ogress of Anubis.


TROY TUCKER! COME ON DOWN!
Just email your mailing address to ogress@newbigdragon.com
and I'll get it packaged up and sent out to you.

For those of you who don't have a PDF copy, it's a pay-what-you-want at RPGNow (so you can actually get it free if you want!) In addition to the adventure proper, it's got some adventure seeds and blank tomb maps in the back. And it might make a nice springboard into the d30 Necropoleis A-to-Z chart I plan to release later today. (I know that "necropoleis" looks weird, but that's an acceptable plural form of "necropolis" in addition to "necropoli." Who knew?)

Thanks again everybody!

Tuesday, December 31, 2013

2013: A Look Back

For nearly a month now, I have actually been planning a 2013 retrospective post for today. I guess we all find ourselves at that same place, given the number of similar posts I've seen over the last few days. Following are some of the highlights of my blogging year 2013.

Just a disclaimer: although below you'll see me talk about some products I released, one thing on which I've learned not to concentrate is sales and downloads. If they happen, I'm happy and gracious they do. And being in a creative field (graphic design by trade), my skin thickened to a natural (descending) AC of 0 some twenty or so years ago, so bad reviews or lack of interest don't phase me... much.

d30 Sandbox Companion
Of all the things I've done in the past year, the thing I'm easily most proud of is the d30 Sandbox Companion. In fact, it may be the thing of which I'm most proud since launching this blog. But I have to give props where props are due. I can 100% most assuredly say that if it weren't for Welbo's assistance, this might not have happened. If you can find a statistics-savvy, obsessive compulsive editor, I highly recommend it. It might mean things take a little longer to get done, but it also means you can feel safe that you've thoroughly thought through the end-user experience and how 30-sided math backs that up, not to mention editing content so that my sometimes semi-Gygaxian prose actually makes sense. I also have to thank all of you for this...



I can disclaim all I want about the numbers not being important to me, but... damn, that makes me feel good (no pun intended about the #2 listing in the image above).


Valley of the Five Fires
I'd like to think that everything I do is a passion project, but Valley of the Five Fires was almost more of an obsession project. I started back in 2012 with a couple of Mongol-inspired monsters for William Dowie's Mongol-themed adventure contest, and before I knew it, I was creating a Mongol-inspired sandbox setting complete with new armor, weapons information, a bunch of new monsters, pre-gen NPCs, background info on the region, and a bunch of smaller, self-contained adventures. This was really one of those things that just got out of hand very quickly and, like a painter and his painting, I just sort of had to see it to its end. I'm also extremely proud of this, even though I realize that anything that steps outside of the Tolkien-esque world of most RPGs is not everyone's cup of tea.


The Ogress of Anubis
I'll be honest. I really don't remember how the hell this thing started. I got back from the North Texas RPG Con revved up from the experience, and was waiting on proof print copies of Valley of the Five Fires, and just sort of banged this out. I ran a quick playtest session, made some tweaks, and released it. Imagine my surprise when I saw a post on the RPG.net forums listing Ogress of Anubis as one of his favorite 3 OSR adventures/modules. I've put some preliminary work together on a continuation adventure tentatively titled Viziers of the Shadow City, but I'm guessing it will be 2015 before it sees print (though I imagine it will see some tableplay late in 2014).


And so on...
This wasn't everything, of course. I published my first zine (albeit digital only), I put out a whole bunch of new monsters, and I continued my goal of featuring artists from the golden age of illustration. Not to mention, at the North Texas RPG Con, I got to play in a test for Michael Curtis's RPG Shiverwhen, and I survived (and got killed) by James Ward.

I've also got a bunch of stuff planned for 2014. But if you want to find out about those, you'll have to wait for tomorrow's post.

Monday, July 15, 2013

Now Available: Valley of the Five Fires in Print & PDF
+ Video Walkthrough & Twitter Winners!
+ Ogress of Anubis now in print!

First off, congrats to the winners of my Valley of the Five Fires Twitter Giveaway: Art Braun (Print+PDF copies); Tim Knight (PDF copy); Dave Millar (PDF Copy). Winners, please send your email address to V5F@newbigdragon.com (and, Art, please include your snail mailing address and phone number), and I'll get you guys taken care of.

I've already done some Valley of the Five Fires pagination previews of the 56-page interior on this one, but I thought it also deserved a video walkthrough (at bottom of post).

Valley of the Five Fires PDF: $4.95 from RPGNow >>
Valley of the Five Fires Print: $11.95 from Lulu >>

Plus, if you enjoyed the free PDF of The Ogress of Anubis that's available at RPGNow,
and you really want a print copy, now you can get the 16-page
The Ogress of Anubis in print at only 25 cents above cost! ($5.95) from Lulu >>

And now for my fancy video walkthrough...



Also, thanks for everyone's response to my first foray into the zine and pay-what-you-want worlds, The Dragon Horde (available in PDF from RPGNow). For a brief period or two during the weekend, you helped me outrank the D&D Rules Cyclopedia PDF in the top 5 of RPGNow's Hot 100! I cannot tell you how absolutely cool that felt!

Wednesday, July 3, 2013

d30 Sandbox Companion Update

I know what you're thinking... "Between cranking out The Ogress of Anubis, putting the finishing touches on Valley of the Five Fires, and getting back on top of the Community Geomorph Project, there's no way this jackleg is working on the d30 Sandbox Companion."

NOT SO! In fact, I just finished the final "new" piece of content for the book (pictured below)—a chart to determine habitations by population density (I also used population density for the road encounters). The only things left to do are: 1) finish the Master Hex Mapping Key (the wilderness equivalent of the Master Dungeon Mapping Key), 2) refine a few of the tables to "enhance" usability (like the henchmen/hireling recruitment pages, and the weather generator pages), and 3) finish the "how to use this book" section.

You'd think the "how to use this book" section would be as easy as, "Roll 1d30 and index the result." But what Welbo and I are trying to do with it, is to (in a de facto way) show how the tables are ordered/used to coincide with the use of things like the Hex Crawl Worksheet, Settlement Worksheet, and NPC Record Sheet.

Right now, the target release date is mid-to-late August. Given we are where we are, that Valley of the Five Fires should be ready within days, and all Welbo and I should need are about 3-4 working sessions on the intro, I think that should be do-able.

I thank you all for your patience over the last year-and-a-half. But I think that you'll find the extra time and attention we've given this tome has been truly worth it. This 52-page beauty will not have a wasted page in it!

By the way, I think I know what the next d30 volume will be—but you'll have to wait until the d30 Sandbox Companion is out before I'll commit to it in writing.

Monday, July 1, 2013

Ogress of Anubis: Free PDF Now Available!

After Welbo and I did a run-through of the adventure Friday night, I realized it had a few holes to be filled. That meant going from 12 pages to 16. So what are you getting now? Information for adapting to different OSR rules editions; adventure background; regional overview (small map + info on villages and wandering monsters); information on the temple compound and its vicinity (including wandering monsters); a detailed map of the temple compound; a 4-page detailed encounter key for the temple compound; new monster (animal mummy w/ 7 variants, statted for Oe/BX/1e); "generic" stats for all monsters and NPCs mentioned in the adventure; 12 pre-generated NPCs w/ details; 10 adventure seeds (for continuing adventures in the area); and 8 additional unkeyed maps (7 tombs, 2 caves, 1 sunken city) for use with the adventure seeds.

And it's abso-freaking-lutely free!
Available at this link from RPGNow.com >>

New preview image below.

Friday, June 28, 2013

Ogress of Anubis: Preview of Free PDF

First off, an apology. I realized as I was trying to put the entire encounter key for this past Monday's map into a blog post, it was going to take a long time to typeset, and wouldn't be terribly user friendly. Since the plan all along was a free PDF of the whole thing (map, encounter key, etc.), that I'd just do a preview of the entire layout today, and then let you know it will be available Monday a.m. for FREE from RPGNow. I'm not even going to do a "pay what you want." I'm simply going to make it free. And then, in about a week, a print version will be available (at cost) from Lulu.

So here's what you get for the incredibly low price of absolutely nothing....
• an adventure that's Oe/BX/1e (and compatible) ready
• page 1: a fancy cover page with vintage clip art!
• page 2: an overview on adapting to editions, and the adventure introduction
• page 3: an area map (no scale), overview of the villages, and wandering monster tables
• page 4: a map of the temple
• pages 5-7: the encounter key for the temple map
• page 8: new monster info for the animal mummy
• page 9: monster stats (for wandering and encounter monsters), and NPC information
• page 10: twelve pre-generated characters, with stats and equipment
• page 11: ten adventure seeds (one of which has variations for every village)
• page 12: the obligatory OGL and © information

And it's all packaged into 12-pages so you can print it on tabloid paper and saddle-stitch. Or let the free PDF help you decide whether it's going to be worth the $5.53 for the fancy Lulu version with the added color cover! Which, by the way, will available the following Monday (July 8) at the same time as... The Valley of the Five Fires. (Huzzah!)


Thursday, June 27, 2013

The Ogress of Anubis: Adventure Seeds

I know this is a bit out of order, and the post-adventure adventure seeds should really come after the encounter key for the temple, but that's taking longer than expected to put into a blog post.



More Missing Children
Even with the “ogress” eliminted, children from the villages in the area continue to go missing. The following rumours are circulating among the various villages:

Biqeira: A pack of rabid hyenas living to the east of the temple (west of Biqeira) is dragging them away in the middle of the night.

Burdein: A criosphinx in the woods to the west is to blame. He is holding them for ransom a number of thousands of gold pieces equal to the age (in years) of the child.

Gimmeza: A gynosphinx living in a temple to the east is simply bored. She has captured the children as a sort of “experiment.” She wishes to see how the villagers respond. Should anyone come for the children, she will release each one for the cost of a riddle answered. If a riddle is answered wrongly, the child will die.

Juhaynah: A convocation of hieracosphinxes living in the foothills to the south has been capturing the children to eat them. If this is true, there is not much hope many (if any) that the children are still alive.

Nafisha: A psychopathic killer in Niklah is to blame.

Niklah: A psychopathic killer in Nafisha is to blame.

Taufig: An androsphinx living in the plains to the north is to blame. It is retribution for the farmers of the village extending their field into what the sphinx believes to be his territory. He is holding the children ransom and will release each child he’s kidnapped in exchange for a magic item.

Approaching Bugbear Tribe
Hearing about the possible wealth contained within the temple, a nomadic tribe of bugbears is heading from the south toward temple, looting and pillaging along the way.

Forgotten Tomb of Ata-Kneph
A mining crew working in the foothills to the south stumbled across the long forgotten tomb of Ata-Kneph, unintentionally disturbing it. Ata-Kneph was a cruel man and strong wizard who promised to return from death and enslave the living. Undead have begun emerging from the tomb, and it appears Ata-Kneph’s vow is coming to fruition.

Battle of the Elementals
During a battle between the wizards Odion and Bebti, Odion summoned a djinni and Bebti summoned an efreet. Each of the elementals struck down the opposing wizard, killing them. The djinni and efreet then became locked in a battle that has lasted for nearly two weeks... with no signs of ending anytime soon. They have left a wake of destruction behind them, and continue to wreak havoc throughout the area.

Lapis Medallion Treasure Map
The characters discover a lapis, pie-shaped medallion covered with strange markings. Once translated (through read/comprehend languages), it is revealed the medallion one of four parts of a sort of “treasure map,” providing directions to a King’s tomb.

Ogre of Anubis
Azeneth’s younger brother Nekh-rumah was away when the PCs went to the temple to deal with Azeneth. Nekh-rumah, like his sister, was rumored to be cannibalizing the children. Other whispers purport the siblings were also romantically involved. Nekh-rumah will send bounty hunters in search of the persons that killed his sister and deliver them so he can dispense his justice. The only option the PCs may have is re-visiting the temple in order to deal Nekh-rumah. Nekh-rumah is a few years younger than Azeneth, and not naturally as strong as a magic-user. However, he supposedly possess an artifact known as the Amulet of Thoth which is said to maximize a magic user’s powers, as well as provide them the ability to negate all magic used against them.

River of Blood
The Olufemi river has been flowing with red, as if the blood of hundreds has been spilled. Some say it’s an ancient prophecy coming to pass. Others say it’s a sign from an angry god. Still others believe something unnatural is happening upriver. Whatever the cause, it must be evil, and the world will most likely be a better place with that kind of evil eliminated.

Oseye’s Dream
The PCs cross paths with a man named Oseye. He claims to have the power to see the future, though most of the locals think he is nothing more than a crackpot. He tells the PCs they will come across a golden frog and a curse will fall upon them. Shortly after, the PCs will come across a small, unadorned wooden box in the road. If the box is opened, a small gold frog idol will be found inside, and all the PCs who fail a saving throw (vs. spells) will immediately feel slightly “unhinged.” If they pass the box (and leave it unopened), it will continue to appear before them in the road until they do open it. If they take the box but leave it closed, the character carrying it must make a saving throw vs. spells every 3 turns until that character fails the saving throw and opens the box (revealing the frog). If the PCs return to seek out Oseye, he will point them to a location frequented by bandits. There is no curse; this is a trick (low-level illusion) used by Oseye to send wealthy adventurers into the hands of awaiting bandits. The bandits’ den is located near their ambush point.

Cult of Rtlzsithoth
A scribe enlists the aid of the PCs to escort him safely to the coastal city of Hieracon to the north; he says he has recently gained employment with the large temple there. In truth, he is in possession of an artifact that will be used in a ritual to enlist the powers of a being from another dimension in an attempt to enslave the peoples of the city, and eventually the world. Along the route to Hieracon, the party will be joined by a trader headed to Hieracon. He recognizes the scribe as a member of a strange cult from that city and will quietly let the PCs on to what he knows.

Plague of Ostrakine
A local outbreak of disease begins to claim hundreds of lives in the city of Ostrakine, but the disease seems to only infecting the poorest members of the city. Secretly, this is actually the work of the city’s largest trade guild, attempting to “better” the city.

Tuesday, June 25, 2013

New Monster: Animal Mummy

First off, my apologies for only posting a JPG today instead of a more legible text format. Given the number of columns necessary, that's sort of impractical. Also, I thought about doing a single page PDF download of this, but since I'm planning on having it be part of a free PDF download at the end of the week anyway, I decided it's easier on my end to not have to do a separate PDF right now. If you just can't wait, the full-size JPG from today should be pretty legible; just download it to your desktop.

Monday, June 24, 2013

Temple of the Darkmoon Sun (TBD)
Free Map Today; Encounter Key Wednesday

While Welbo and I put the finishing touches on Valley of the Five Fires I needed a "short-term" distraction. I decided to do sort of a themed week, but not necessarily make a big deal about it. What I've got is a small adventure entitled Temple of the Darkmoon Sun. This has nothing to do with the Temple of the Darkmoon Talisman map from September of last year, other than I like the sound of the word "darkmoon." Today, I'm just posting a JPG of the map, but later this week (aiming for Wednesday) the encounter key will follow.

Tomorrow (Tuesday) I have a killer new monster, which I have to post before the encounter key (since the encounter key includes the variants of the new monster). When I sent the preview of the new monster to Welbo, I commented that it was "one of my most inspired monsters yet," to which he replied, "ooooh ... that is cool!" It was actually the new monster that got me inspired to put together this quickie mini-adventure; plus I haven't done one in a while and felt like it was due.

So where was I? Oh yeah... today is the map, tomorrow is the new monster, Wednesday is the encounter key, and Thursday will be all the NPC information. (I might flip Wed. and Thu.) Then, if all works out as planned, I'll have a free PDF version ready for download on Friday (probably through RPGNow). So, feel free to copy today's map and tomorrow's monster and the rest of the week's stuff and assemble it yourself; but by the time you get it done, the free PDF should be ready.