I wish I could. I REALLY wish I could.
Just sent majority of entire character section to Welbo for review.
It's about 2/5 of the entire book. So things are going well.
Just wish I could say more.
Showing posts with label NaGaDeMon. Show all posts
Showing posts with label NaGaDeMon. Show all posts
Wednesday, November 14, 2012
Saturday, November 10, 2012
NaGa DeMon Update
Good news is, the character class section is 90% complete, and it pretty much wrote itself. That being said, my co-conspirator Welbo and I have decided two things: 1) we'll let the game keep writing itself while the ideas are erupting and juices are flowing, but 2) we won't force ourselves to finish by the end of the month, for two reasons: 1) we need to finish proofing the content of the d30 Sandbox Companion (which is 98% complete), and 2) I have got to try to finish converting the submissions for the Community Geomorph Project. There isn't a hard-and-fast deadline on the Community Geomorph Project, but I'm a couple of month behind where I wanted to be on the DM Sandbox Companion.
Monday, November 5, 2012
Jumping into the NaGa DeMon Pool!
A very small note to say that my co-conspirator Welbo and I have jumped into the NaGa Demon pool. Unfortunately, we like our idea so much, we're having to keep it a secret. Let's just say it's been a LOOOOOOOOOOOOOONNNNNNNNNGGGGGGGGGG time coming for this.
What I can tell you...
It's nothing we've ever mentioned on this blog before.) So, it's not Starmasters, or The System: Expanded, or Riot Squad, or StoryCode AG, all of which are "ground-up" designs based on our own mechanics and systems. Instead, it's an OGL "retro-clone based" mechanic (hopefully allowing us to finish before the end of the month), in a setting that's been oft-talked-about, but (to our knowledge) never attempted. So, it is a retro-clone in the sense of mechanics and spirit, but it's not a retro-clone specifically, in that you will not see fighters, dwarves, owlbears, and so on. You will see classes, and you will see saving throws. More importantly, we're hoping that you'll see it and say... "Why didn't anybody do this before?"
I just hope that when it's done, it's playable.
What I can tell you...
It's nothing we've ever mentioned on this blog before.) So, it's not Starmasters, or The System: Expanded, or Riot Squad, or StoryCode AG, all of which are "ground-up" designs based on our own mechanics and systems. Instead, it's an OGL "retro-clone based" mechanic (hopefully allowing us to finish before the end of the month), in a setting that's been oft-talked-about, but (to our knowledge) never attempted. So, it is a retro-clone in the sense of mechanics and spirit, but it's not a retro-clone specifically, in that you will not see fighters, dwarves, owlbears, and so on. You will see classes, and you will see saving throws. More importantly, we're hoping that you'll see it and say... "Why didn't anybody do this before?"
I just hope that when it's done, it's playable.
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