Saturday, September 1, 2012
Riot Squad Saturday: Scenarios and Conditions of Victory
In the ongoing series of Saturday posts built around creating the Riot Squad "wargame," today I'll begin to outline what I see as the various game scenarios with some basic goals (conditions?) for victory. What follows are just my initial thoughts, but I only welcome suggestions for other scenarios or variations/changes on the ones below.
In most cases, the following scenarios would have a "duration" of a specific number of turns, except the revolution scenario; I could see that one like playing out like a game of monopoly.
SCENARIO 1A: "Protective" Protestors vs. Police
Protestor Goal: Protect target zone from "invading" force (e.g., eco-protest vs. corporation).
Police Goal: Break protestor zone of defense to occupy target zone.
SCENARIO 1B: "Aggressive" Protestors vs. Police
Protestor Goal: Expand zone of control by increasing protestor population.
Police Goal: Reduce protestors' zone of control (minimize population).
SCENARIO 2: Revolution
Revolutionist Goal: Expand zone of control to entire map.
Government Goal: Quash revolution (eliminate all zones of control).
SCENARIO 3:Traditional Riot
Rioter Goal: Looting and vandalism.
Police Goal: Arrest looters and vandals while keeping collateral damage to a minimum.
SCENARIO 4: Gang War
Gang Goal (Multiple Gangs): Increase zone of control and grow body count of opposition.
Police Goal (Optional): Arrest as many gang members as possible.
JOIN ME NEXT WEEK...
I'm not quite sure where it goes from here, but I suppose we'll see!
BTW, how cool is that photo by J. Narrin at the top of this post? And this one...