Friday, September 28, 2012

d30 Feature of the Week: Ruins Generator

This week's d30 feature is one of the main reasons I've been slow to update the d30 Sandbox Companion. I cannot believe that something that, at first, seemed like a no-brainer to me, ended up being so difficult. Honestly, it's been three or four months (off-and-on) of looking at it, putting it down, and coming back to it... just to figure out the inhabitants thing. In the end, the answer was so simple, I couldn't believe it took me this long to come to it. Instead of trying to create an overly-detailed inhabitant chart, I've opted for a "generalized" one that allows the DM to "shift" the results as need be, to fit the locale/campaign or, most importantly, the party level!

To download a free PDF of this d30 Ruins Generator from MediaFire, click here.


  1. Thanks! My breakthrough on this one has help me break my blocks on some of the other charts. I now know what I need to do for the Castle/Keep/Stronghold Generator (which I've been mulling over almost as long as the Ruins Generator).

  2. Thank you for this one. Ruins are some of my go-to adventure locales.

  3. You're welcome, Justin. Just be forewarned, there is a possibility that a different version of this page may appear in the Companion. I have this terrible feeling that the "Ruins Generator" and the "Temple Generator" will be merged into a 2-3 page "Lair Generator." I've had to scrap a little bit of "monster encounter" stuff from the book because it seemed to hinder the flow of the rest of the content. And the "Suggested Inhabitants by Level of Adventure" idea really seems to solve a lot of those issues in a very economical use of space.