Monday, February 8, 2016

New Oe/1e/BX Monster: Brasghong

Today's new monster started as something Mike Badolato typed mistakingly during this past week's Tavern Chat. "Brasghong about FFG deals," he said. To which Matt Finch noted, "Brasghong? Good word." Then Mike explained it away, saying, "Fat fingers and a tablet, what can I say."

I still have no idea what Mike intended to type, but as the Tavern Chat continued, I sketched away, made some notes about abilities, and voila, the brasghong was born.



BRASGHONG


DESCRIPTION
The brasghong (actually pronounced BRAH-fong, though often mispronounced BRASS-gong) is a deep dwelling creature that is fiercely territorial. It marks its area with an acrid, smoky-smelling scent; should any creature invade the perimeter set by the brasghong, it will not hesitate to attack. A brasghong will be receptive to sincere apologies for the intrusion, but only has a minimal understanding of deep speech (undercommon), and nothing else. The brasghong itself is not capable of speech, though it can make barking and whimpering sounds to express the most basic of intentions or emotions (sadness, aggression, fear, etc.).

The appearance of the brasghong is quite breathtaking—its flesh and skin are amber-colored, jelly-like, and translucent, allowing hints of its skeletal understructure to be seen. Its eyeless face features a prominent beak that is white in color, and the creature's tongue is a deep crimson red.

The brasghong is technically sightless (no eyes), but is capable of “sight” through an ability akin to radar. The brasghong sends out undulating waves from its body, and reads the “images” that bounce back. This makes the brasghong immune to all sight-based attacks and effects (e.g., gaze attacks, blinding light/darkness, illusions, etc.).

In combat, the brasghong can attack with its massive beak (which does 3d4 on a successful “to hit” roll) or its breath weapon (a 10'L×5'W cloud of chlorine gas that does damage equal to half its remaining hit points; save vs. breath weapon for half damage). During the same melee round, the brasghong may also attack with its tail (which does 2d6 points of damage on a successful “to hit” roll).

The gelatinous structure of the brasghong makes it resilient to any kind of attack except bladed weapons. Against blades, the brasghong’s AC is 5; against all other attacks, its AC is considered to be 0. Brasghongs are also immune to acid and gas, and take only half damage from electricity and fire.

Although native to the Prime Material Plane, brasghongs are often found in the outer plane of Nibiru (a plane riddled with noxious gases, streaked with chemical rivers, and laden with oceans of acid).

Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1-2
ARMOR CLASS: 5 (0)
MOVE: 9"
HIT DICE: 6+6
% IN LAIR: 35%
TREASURE TYPE: C
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-12/2-12
SPECIAL ATTACKS: Acid breath
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (8'-10' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5 (0)
HIT DICE: 6+6
MOVE: 90'(30')
ATTACKS: 1 beak
or breath/1 tail
DAMAGE: 3-12 or special/2-12
NO. APPEARING: 1 (1-2)
SAVE AS: Dwarf:6
MORALE: 10
TREASURE TYPE: C
ALIGNMENT: Neutral

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