ARMOR CLASS: 6
HIT DICE: 8+8**
ATTACKS: 2 claws/1 bite
NO. APPEARING: 1-4
SAVE AS: Fighter:8
TREASURE TYPE: F,G
PSIONIC LEVEL: 8 (40 PSPs)
Attack modes: id insinuation, ego whip, mind thrust
Defense modes: mental barrier, thought shield
Psychometabolic: S) ectoplasmic form
Clairsentient: D) detection of psionics
Telepathic: S) brain lock; D) domination, mind trap
Cerebriliths are abyssal demons that appear as a gangly, slimy, ogre-sized humanoid with no neck, an elongated skull, and a protruding jaw. Its exposed and elongated brain can be seen under a lattice of spinal bones that extend from the creature’s brow to the middle its hunched back. They normally move around on all fours but will stand erect during combat.
Although they possess powerful physical prowess, Cerebriliths favor psionic attacks, usually beginning a battle by launching a furious barrage of ego whip and id insinuation attacks.
Cerebriliths are immune to electricity and poison, and take half damage from acid, cold and fire. They possess an innate telepathic ability with a range of 120', and have infravision to 90'.
Cerebriliths possess the following spell-like abilities which they may use 1×/day each (as MU spells): darkness, detect good, dispel good, and teleport (self plus 50 pounds of objects only). Additionally, once per day, a cerebrilith can attempt to summon 4d6 dretches or another cerebrilith with a 35% chance of success (this ability is the equivalent of a 4th-level spell).
A cerebrilith cannot be raised, reincarnated or resurrected, though a limited wish, wish, miracle, or true resurrection spell can restore its life.
Tuesday, February 16, 2016
New Basic Psionic Creature: Cerebrilith
Basic Psionics Handbook). You'll notice there are a few psionic abilities listed that don't appear in the Basic Psionics Handbook. Have no fear. Those abilities will be showing up on this blog in the next couple of days, including: ectoplasmic form, detection of psionics (a weaker form of psionic sense), brain lock, and mind trap.