The other day on Google+, many of you likely saw my post of the illustration below (as well as the sketch, and the source material that inspired it). I went ahead and wrote it up, and decided to include it as part of my "planes week" posts.
NOTENAC
DESCRIPTION
Though it is rumored that these terrible creatures originate in the Abyss, some think it more likely they hail from the lower plane of Lethe, the Realm of Forgetfulness.
The true threat of the notenac are its dreaded touch attacks. In addition to the 1d4 of lashing damage each appendage does on a successful “to hit” roll, a failed save vs. spell against their touch causes the victim to forget everything he or she knows, including who they are, who and what they know, and their skills and abilities. Affected classed characters attack and save as if they were a 1st level character, while non-classed creatures attack and save as if they only had 1 HD (or as a Normal Man for creatures with fewer than 1 HD). Furthermore, any spellcasters who had memorized spells prior to a failed saving throw will have all of their spell slots emptied for the day, and will be unable to memorize any additional spells until the condition has been removed. This forgetful state may be nullified by the spells remove curse or dispel magic.
In addition to being able to become invisible at will, notenac also have the following spell-like abilities which they may use 3×/day each: animate dead (7 HD), lightning bolt (7d6), and haste (self only, 1 turn duration). Notenac are immune to cold, electricity, and poison, and a +1 or better weapon is required to harm them.
Description: The gray scaly, ape-like torso of the notenac features six tentacular arms, each tipped with a pair of small tendril-like fingerlings, and the two toes on each of its feet are upturned. Its furry, oversized head features a smooth, shiny-black shell covering its forehead, a pair of large, bulging black eyes, and a trio of massive teeth set in a fish-like mouth. A scent of burned flesh permeates the air around a notenac, and can often carry as far as 120' or more.
| | Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1-3
ARMOR CLASS: 2
MOVE: 9"
HIT DICE: 7+7
% IN LAIR: 10%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4 (×6)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Chaotic neutral
SIZE: L (20' long)
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
BX STATS
ARMOR CLASS: 2
HIT DICE: 7+7**
MOVE: 90'(30')
ATTACKS: 6 tentacles
DAMAGE: 1-4 + special (×6)
NO. APPEARING: 1-3
SAVE AS: Dwarf:7
MORALE: 11
TREASURE TYPE: C
ALIGNMENT: Chaotic
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