Monday, May 25, 2015

New Oe/1e/BX Monster: Inkling

Just like my d30 posts, my "New Monster Mondays" have also been lagging. But then again, I did finally release the Creature Compendium, so I think that should count for something.

Okay, that being said, this is the first of many new creatures I have already created, have set in the pipeline, and am stockpiling with my eye on the (not-sure-how-far-in-the-) future release of Creature Compendium II. Based on what I've been working on so far, I'm thinking it will have a slightly higher count of psionic and extra-planar creatures than the current Creature Compendium, though I'm trying to keep it from going too heavy that way (e.g., by comparison, I have a couple of interesting plant monster ideas, and a couple of new sphinxes).

INKLING


DESCRIPTION
When spellcasters are attempting to create scrolls that call on the powers of the lower planes, there is a 5% chance per level of the spell that the attempt to create the scroll will be interrupted by the appearance of an inkling—an evil spirit which inhabits the spellcaster’s ink, takes on a humanoid form, and grows (during a single round) to approximately 2' in height.

Wherever an inkling appears, a mess is sure to follow, with the inkling sloshing and splashing, and leaving trails and drops of ink everywhere it goes. The messier an inkling makes a place, the happier it is, for mayhem is its sole goal.

Only silver or magical weapons are effective against an inkling. Inklings are immune poison, and take no damage from electrical or cold attacks. However, successful cold attacks will slow them to half speed for 1d4 rounds. They take normal damage from fire and are susceptible to most other forms of magical attacks (including sleep, charm and hold).

In combat an inkling can attack with its “fists”, doing 1d4 on a successful “to hit” roll. More effective for an inkling, however, is to spit ink an opponent up to 30' away, blinding the opponent on a successful “to hit” roll (no saving throw). This blindness will remain until the victim’s eyes have been thoroughly washed (takes approximately 1 turn to do so).

Use of dispel evil will send the evil spirit away, leaving behind a tiny puddle of ink (plus whatever mess the inkling made).

An inkling may be summoned through the use of the 2nd level magic-user spell summon inkling. To be successful, the spell requires a small pot of black ink (at least 4 ounces). There is only a 5% chance that a summoned inkling will follow the commands of its summoner. An inkling summoned in this manner will only remain for 3d4 rounds before returning to its plane of origin, causing as much pandemonium as possible before it does.

Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 18"
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Blinding squirt
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: S (2' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 2*
MOVE: 180'(60')
ATTACKS: 1 strike or special
DAMAGE: 1-4 or special
NO. APPEARING: 1
SAVE AS: Fighter: 2
MORALE: 7
TREASURE TYPE: Nil
ALIGNMENT: Chaotic

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