The other day, via a Google+ thread, Matthew Skail asked why I was opting for a random psionic strength point (PSP) gain with leveling, and that the other classes don't do that. For those who haven't been keeping up with the earlier posts, I was treating PSP gain like hit dice, with the die type rolled based on the character's Wisdom score (a reminder/note that, in my system, Intelligence is the defensive psionic attribute, and Wisdom is the offensive one). Honestly, I was originally trying to capture the randomness of psionics in Oe/1e. But, upon consideration of MS's comment, I realized he's right. Thieves don't, upon reaching a new level, randomly determined their increased chance to move silently. So I went back to the drawing board... BUT, I did so with another key point in mind — I wanted to make sure that as the mystic gains levels and PSPs, the DM can easily figure out what kind/strength of psionic creatures to pit him/her against. The following chart is where I've landed.
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The basic formula for PSPs gained at each level is 10+(levelx2).
The PSP bonus at each level from WIS is based on the following:
WIS 13-15 = +2 PSPs/level
WIS 16-17 = +4 PSPs/level
WIS 18 = +6 PSPs/level
This puts a 7th-8th level PC on relative par with a shedu (9+9 HD, 70-100 PSPs, performs at the 9th level of mastery).
This puts an 8th or 9th level PC with a WIS of 18 on a relative par with a psionically "low-end" mind flayer (8+4 HD, 241-340 PSPs, performs at the 7th level of mastery).
As always, I'm sure there will be more to come.
Glad my comment was helpful! It always bugged me in 2e, and similar systems that have riffed off of it. Can't wait to see your final project!
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