Entry 9 for The Lost Catacombs of Kadmos
|As you enter the room, what must easily a thousand little eyes carved into the walls of the room suddenly turn and stare directly at you. This room completely freaks you out.|
All characters entering the room must save vs. spells or flee the room in fear (duration: 2 turns).
Closer and continued examination of the eyes (1 turn minimum) will reveal that some of the eyes may not “move” and are, instead, completely “static.” Each of these motionless eyes (there are 9 of them) is actually a button. It will take 2d4+3 turns to find all of the static eyes. Once all 9 “eye buttons” have been depressed, a portion of the wall to the (east) will move away, granting access to the hallway beyond. The opening will remain as long as the eye buttons remain in their depressed posititon (any single button may be “released” by pressing it again).
For every three turns spent in the room, each character (even those that have made previous successful saving throws vs. the eyes) must make another save vs. spells or flee the room in fear (duration: 2 turns).