Monday, October 22, 2012

New Oe/BX/1E Monster: Phase Giant (Mongolian Monster)

As per last week's Monster of the Week post (the khiimori), I'm shifting this week's Monster of the Week post from Tuesday (its normal day) to Monday in preparation for next week's Monstrous Monday blog-hop hosted by Tim Brannan of The Other Side, and I'm theming this weeks content in support of the Mongol Adventure Design Contest at William Dowie's Ramblings of a Great Khan blog. Today's monster is based on a Mongolian creature named Хадны Мангаа ("rock monster"), a creature that "comes out of rocks" - like Kitty Pryde of the X-Men. The "short stats" for this one were on last week's Creatures of the Steppe download. (Plase note, the PDF lists the phase giant's surprise as "1-3"; the "1-5" on today's description is my preference, but the actual surprise range used is at the DM's discretion.), but the actual surprise range used is at the DM's discretion.)

DESCRIPTION

A phase giant is similar in most regards to a stone giant, save for the ability to phase. This gives the phase giant the ability to shift out of phase with its surroundings, bringing itself back into phase when it is ready to attack. Any weapon held by a phase giant when shifting will go out of phase as well. This allows phase giants to hide easily “inside” the rocky structures of the steppe environments where they live, and allows them to surprise on a 1-5 (on 1d6) when attacking. Additionally, like stone giants, phase giants are able to hurl rocks up to a 300’ distance for 3-30 points of damage.

When out of phase, a phase giant is impervious to all forms of attack. However, a phase door spell will cause the creature to remain in phase for 6 melee rounds. Oil of etherealness or armor of etherealness will put a user into the same phase as the giant, allowing them to make attacks as per normal (while in the same phase as the giant).

Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 12”
HIT DICE: 9+4
% IN LAIR: 30%
TREASURE TYPE: D
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L (12’ tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 4
HIT DICE: 9+4
MOVE: 120’
ATTACKS: 1 weapon
DAMAGE: 3-18 or by weapon
NO. APPEARING: 1-6
SAVE AS: Fighter: 9
MORALE: 9
TREASURE TYPE: D
ALIGNMENT: Neutral

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