Saturday, April 21, 2012

A-to-Z Challenge, R: Saleerandee (New Oe/BX/1E Monster)

First off today, I'd like to thank blogger for finally forcing their bullshit change on me, and in the process completely deleting the content of the blog I'd prepared today (except the headline) knowing I had to leave the house at 6:30 and didn't have time to F with this. So hats off to blogger for fixing something that wasn't broken. Second, I'd like to congratulate the buggy options, and forcing me to type html break code on this post, which took even longer than normal to update. Third, I'd like to congratulate them (in advance) for the refinements they'll make to this version of the interface, and "getting it right" just before forcing the next version of the interface on us. Now, without further ado, here's the post I'd prepped yesterday in five minutes, that took me fifteen minutes to prepare this morning.

Addendum - 4/21/12, 8:00 p.m. CST: I couldn't even change a typo above -- "blot" to "blog" -- until I returned for the day, because the new interface doesn't work on my iphone. Assmagnet blogger developers.

Addendum to addendum: - 4/22/12, 11:50 a.m. CST: Just realized I could go back to the old interface (thanks to a post from ADD Grognard.) Wondering how long until they disallow that.

Saleerandee

DESCRIPTION

Saleerandees are a form of reptilian pixie who, like pixies, are naturally invisible. This aids them in going undetected as they enter other creatures’ lairs (particularly humans) in order to be near the fires and fireplaces to which they are naturally drawn. In fact, there is a 10% chance that in any active blacksmith shop there may be 1-3 saleerandees present (but invisible.) Saleerandees are able to become visible at will, but prefer not to make contact with other beings and, therefore, usually choose to remain invisible.

Most saleerandees carry to what are them are swords, but are comparable to a normal human dagger, but doing only 1-3 points of damage (due to the saleerandee’s rather low strength.)

A saleerandee’s preferred form of attack in combat is its ability to “call forth” fireballs from any existing flame. A saleerandee may call forth one fireball per melee round with damage ranging from 1d6-3d6 based on the size of the original fire—a small flame (like a candle) producing a 1d6 fireball, a medium flame (like a torch or small brazier) producing a 2d6 fireball, and a large flame/fire (anything from a campfire to a bonfire) producing a 3d6 fireball. Additionally, all saleerandees are immune to flame-based attacks.

Saleerandees speak their own language, as well as that of elves, pixies, sprites, and the common tongue.
Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 30-300
ARMOR CLASS: 5
MOVE: 12”/18”
HIT DICE: 1-4 hit points
% IN LAIR: 20%
TREASURE TYPE: Individuals N;
R, S, T in lair
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon or 1 pt.
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to fire
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral good
SIZE: S (3’ tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 1-4 hit points
MOVE: 120/180’
ATTACKS: 1 weapon or 1 special
DAMAGE: See below
NO. APPEARING: 1
SAVE AS: Elf: 1
MORALE: 8
TREASURE TYPE: Individuals S;
M, N, O in lair
ALIGNMENT: Neutral

1 comment:

  1. Wow! This is a cool creature. There's so much I don't know, so many monsters, creatures, myths, legends... thanks for illustrating me even if it is just a bit. =)

    From Diary of a Writer in Progress

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