Monday, March 7, 2016

New Oe/1e/BX Monster: Nue

This is one of a number of creatures that I drew last week and previewed over at Google+. For those familiar with Vault of the Faceless Giants, you know the campaign I'm developing has some definite Eastern influences (though it will become a little more "generic" as it progresses). You also know from the Creature Compendium that I'll mine any culture if it produces an interesting monster. That leads us to today's monster via Japanese mythology... the nue. This thing is pretty nasty, and should give even an experienced party of good size a run for their money.



NUE


This ferocious and deadly creature is a native of the Plane of Dreams, though it is often found in warm forests and jungled mountains on the Prime Material. A nue is able to shift between two forms at will. The first form is a 10’ cloud of inky black darkness. It will often assume this form to hide in shadows, waiting to ambush its prey, emerging to attack in its standard form—a chimeric creature, 7’ long and weighing 500 pounds, with the head of a monkey, body of a raccoon dog, legs of a tiger, and tail as a poisonous snake. In either form, a +1 or better weapon is require “to hit.” A nue is only able to fly in its cloud form.

The nue is vicious and malicious creature, always seeking to sate its unquenchable hunger. In its chimeric form, the nue strikes forward with 2 claw attacks, and a bite that does 1d4 and, on a failed saving throw vs. spells, drains 1d4 levels. Levels lost to a nue are regained at a rate of 1 level per full night (8 hours) of rest. The bite of a nue’s tail-snake strikes to the rear, doing 1d2 damage and, on a failed save vs. poison, causes death. Furthermore, any creature meeting the gaze of the nue’s monkey-like face must save vs. paralysis or contract a disease that, until cured, negates the natural recovery of levels lost to the bite of the nue. During any round, the nue may forego its monkey bite attack to use one of its three magical attacks (but may still use its claws and snake bite during the same round).

Once per day, a nue is able to cause nightmares in a sleeping creature with sentience. The restless sleep caused by these nightmares causes the victim to flail, taking 1d4 damage per hour for a duration of 1d4 hours. A saving throw vs. spells will have the damage. Waking the victim will only postpone the completion of the nightmares’ duration, but will not stop them from happening once the victim returns to sleep. The dreams with which the nue will impregnate a mind vary from victim to victim, but will almost always feature a dark and foreboding cloud of malice.

Once per day, a nue is able to send out a shockwave of fatigue. All those in a 30’ radius during the round when this wave is emitted must save vs. breath or be slowed to half movement and suffer a –1 penalty on all attack rolls and saving throws for a duration of 1d6 turns.

Three times per day, a nue is able to cast hold person as a magic-user.

In its cloud form, a nue becomes insubstantial, making it immune to poison and sneak attacks (in addition to normal weapons). In this form, the nue cannot make its normal physical attacks, and also loses its gaze attack. In its cloud form, the nue can still create nightmares, cause waves of fatigue attack, and use its hold person spells. Vision for those caught in the cloud is limited to 5' (even with the use of infravision).

Nues have their own language, but are also able to speak common and celestial.

Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: 8
MOVE: 9" (or —/3")
HIT DICE: 9+1
% IN LAIR: 15%
TREASURE TYPE: F
NO. OF ATTACKS: 4
DAMAGE/ATTACK:
1-6/1-6/1-4/1-2
SPECIAL ATTACKS:
See below
SPECIAL DEFENSES:
+1 or better required to hit
MAGIC RESISTANCE: 35%
INTELLIGENCE: Highly
ALIGNMENT: Chaotic evil
SIZE: L
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 9+1**
MOVE: 150'(50')
(or —/30'(10'))
ATTACKS: 2 claws/
1 bite/1 bite
DAMAGE: 1-6/1-6/
1d4+energy drain/
1-21d4+poison
NO. APPEARING: 1 (1-4)
SAVE AS: Cleric:9
MORALE: 8
TREASURE TYPE: F
ALIGNMENT: Chaotic

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