Entry 11 for The Lost Catacombs of Kadmos
You come to a "T" in the hallway. Looking down either direction (left or right) you can just make out the form of a motionless minotaur; each of the minotaurs bears a battle axe and seems to be on the small side... for a minotaur, that is. |
All of the statues in the labyrinth may depict minotaurs, but are actually living statues of stone (hp: 13 ea.), that will become animated and attack when any living creature comes within a 10' radius of the statue. Any minotaur statue attacking from behind an illusory wall surprises on a 1-4 (on 1d6). The statues will not respond to "inanimate" objects (e.g., arrows, spears, etc.) that cross the threshold of the 10' radius, nor will they react to undead creatures (only "living" creatures).
All of the levers in the labyrinth (except the trapped lever near the portcullis to the N) must be "switched" for the portcullis to the N to open. The level just to right of the portcullis is trapped (and is not related to the portcullis) and will drop a heavy stone from above, doing 2d4 to anyone standing underneath.
Optional "Complication": Each lever for the portcullis may be determined as being in an "on" or "off" position when the PCs find it (e.g., roll d6; odd="off", even="on"). Switching the lever into the "on" position makes a grinding noise, and switching the lever into the "off" position makes no noise. All of the levers must be in the "on" position for the portcullis to open.
Living Statue, Stone Minotaur: HD:4; AC:4; #AT: 1 gore/1 bite or 1 weapon; D: 1d6/1d6 or 1d8; M:9(3); ST:F/4; immune to sleep and mind-reading.
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