DESCRIPTION
Spindlers appear similar to large, overgrown wild dandelions with javelin-like “petals” on their heads. On average, a spindler will have 40-50 spindles, which it will use to attack any non-plant-based creature that encroaches within a 10' radius of the stem. Based on a sort of "radar-sense," a spindler is able to shoot a single spike per melee round at any intruder within its sensory zone, allowing it to attack up to as many opponents as it has spindles during a single melee round. Spindlers regenerate each spindle (to full damage potential) at a rate of 15 days beginning from the time the spindle was expended. In 10 days, a replacement spindle will be able to do 2/3 normal damage (1-2 points) and at 5 days a replacement spindle will be able to 1/3 normal damage (1 point.) | | Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 2-12
ARMOR CLASS: 7
MOVE: Nil
HIT DICE: 1
% IN LAIR: 100%
TREASURE TYPE: Any
NO. OF ATTACKS: See below
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (5-6' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
BX STATS
ARMOR CLASS: 7
HIT DICE: 1
MOVE: Immobile
ATTACKS: See below
DAMAGE: 1-3
NO. APPEARING: 2-12
SAVE AS: Fighter: 1
MORALE: 7
TREASURE TYPE: Any
ALIGNMENT: Neutral |
Very nice, Richard. I really like your art style. Keep these new monster/illustration posts coming!
ReplyDeleteThis monster caused havoc for us in our ConstantCon game last night. Well done!
ReplyDeleteCool to hear! Thanks! I'm always a fan of low-level monsters that present a greater challenge than a single 1d6 attack per round.
ReplyDeleteYeah. I had a lot of fun with these, and now much of the party is armed with spindler blades.
ReplyDelete