These negative energy beings are natives of the Quasi-elemental Plane of Steam. They appear as clouds of mist that are vaguely human-shaped.
The touch of a mistwraith (on a successful “to hit” roll) does 1d6 damage from negative energy (restores hp to undead), does an additional 1d6 damage from heat, and drains 1 level.
As normal undead, mistwraiths are immune to sleep, charm, hold and psionics. They are additionally immune to silver and normal weapons, and are unharmed by heat and fire. Cold attacks do +1 point per die of damage to a mistwraith, as does holy water. A part water spell will dispel a mistwraith, as will dispel evil, and a mistwraith can be turned by a cleric as a normal wraith.
Three times per day, a mistwraith may cast obscuring mist as a druid of a level equal to the mistwraith's Hit Dice.
| | Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 2-8
ARMOR CLASS: 7
MOVE: —/18"
HIT DICE: 5+1
% IN LAIR: 25%
TREASURE TYPE: E
NO. OF ATTACKS: 1
DAMAGE/ATTACK: See below
SPECIAL ATTACKS:
Energy drain
SPECIAL DEFENSES:
+1 or better “to hit”
MAGIC RESISTANCE: See below
INTELLIGENCE: Very
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
BX STATS
ARMOR CLASS: 7
HIT DICE: 4+1**
MOVE: —/180'(60')
ATTACKS: 1 touch
DAMAGE: See below
NO. APPEARING: 1-4
SAVE AS: Fighter:4
MORALE: 12
TREASURE TYPE: E
ALIGNMENT: Chaotic |
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