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Wednesday, February 17, 2016

4 New Basic Psionics Abilities

As I mentioned yesterday in the post of the B/X celebrilith, there were some new psionic abilities coming to be used with the cerebrilith, but that don't appear in the Basic Psionics Handbook.

My favorite of these new abilities (which are B/X adaptations of SRD abilities) is definitely mind trap. If any of the players in my current game are reading this, be forewarned!

Name of AbilityChakra/Type (PSP cost)
Ectoplasmic Formpsychometabolic major science (3)
Detection of Psionicsclairsentient minor devotion (1)
Brain Locktelepathic major science (3)
Mind Traptelepathic major science (3)



Ectoplasmic Form
(psychometabolic major science)
Range: 0' (psionicist only)
Duration: 3 turns
Area of effect: personal

This psionicist and his or her gear becomes a partially translucent mass of rippling ectoplasm that generally conforms to the psionicist’s normal shape. The form allows the user to pass through small holes or narrow openings, even mere cracks, along with the items being worn and/or carried in hand before the transformation. This form also permits the psionicist to fly at a speed of 60'(20'), but negates the ability to run (at faster than normal speed).

In this form, the psionicist cannot use any other psychometabolic disciplines, any psychokinetic disciplines, or any combat modes which are telekinetic in nature (i.e., psionic blast, psionic crush, intellect fortress, tower of iron will). The duration of any psychokinetic discipline already in effect when the psionicist transforms will cease functioning immediately. Any armor worn becomes meaningless, although any bonuses to Armor Class from size or Dexterity still apply. Furthermore, in this form, the psionicist loses all supernatural abilities (if any), can’t speak, and cannot make any physical attacks, but takes half damage from any physical attack and is immune to poison.

The ectoplasmic form is subject to the effects of wind, and prohibits the psionicist from entering water or other liquid. The ectoplasmic form can’t manipulate objects or activate items, even those carried along with them. Continuously active items remain active, though in some cases their effects may be moot (such as items that provide AC bonuses).



Detection of Psionics
(clairsentient minor devotion)
Range: 60'
Duration: 2 turns
Area of effect: personal

This ability enables the psionicist to detect psionic auras within range and in line of sight. A psionic aura is given off by any active or permanent power, even on non-psionic creatures or items. Additionally, characters and creatures who possess psionic abilities (including wild psionics and phrenic creatures) possess psionic auras. Each round, the user can turn to detect psionics in a new area. If the psionicist is also using detection of magic, he or she can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. The amount of information revealed by the manifestation of this power depends on how long the user stuides a particular area or subject.
1st Round: Presence or absence of psionic auras.

2nd Round: Number of different psionic auras and the strength of the most potent aura.

3rd Round: The relative strength (e.g., approximate psionic level of its strongest ability) and location of each aura.
Overwhelming Auras: Detection of an overwhelming aura (an aura that is 10+ psionic levels greater than the user of the ability) dazes the user for 1 round and the power ends. A dazed creature can take no actions, but has no penalty to AC.

Confusion/Concealment of Weaker Auras: Psionically charged locations, use of multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.

Lingering Auras: A psionic aura lingers after its original source dissipates (in the case of a power) or is destroyed (in the case of a psionic item). If detect psionics is manifested and directed at such a location, the power indicates an aura of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original strength.



Brain Lock
(telepathic major science)
Range: 60'
Duration: by concentration*
Area of effect: 1 individual

With the use of this ability, the subject’s higher mind is locked away, leaving the subject dazed and unable to take psionic actions for the duration of the power. A brain locked subject is not stunned, so attackers get no special advantage against him. The type of creature that may be affected is based on the user’s psionic level as outlined below:
Psionic LevelType of Creature Affected
1-4small-to-medium humanoid
5-8as above, or an animal, giant, magical beast, or monstrous humanoid
9-13 above, or a dragon or elemental
14+as above, or an aberration or outsider
The target is allowed a psionic saving throw to avoid the effect.



Mind Trap
(telepathic major science)
Range: 0' (psionicist only)
Duration: 2 turns (see below)
Area of effect: see below

The psionicist is able set up a trap in their mind against psionic intruders. Anyone who attacks the psionicist with a psionic attack mode immediately loses 1d6 PSPs. This power’s effect does not negate the combat mode that is currently being used against the psionicist, and the opponent gets no saving throw to avoid the PSP loss. The trap only works against a single attack; once the trap is sprung, the duration ends.

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