Here's the blurb from In Alley & Shadow, available soon in print and PDF!
Part zine, part mini-splat book, In Alley & Shadow includes a trove of thieves' resources for classic/BX editions... 2 new classes (Spy, Varlet); several new d30 tables (Alias Characteristics, Thieves' Guild Names, Thieves' Guild Events, Bandit Lair Locations), 7 new cleric spells of Truth & Revelation, 9 new magic spells of Stealth and Subterfuge, an alternate house rule for Thieves' Ability to FInd/Disarm Traps, rules for Setting & Resetting Traps, detailed listings for Spy Equipment as well as Chains, Keys, Locks, and Manacles, a Detailed Look at Locks, information on Clandestine Communication (A Guide to Ciphers, Symbols, Codes, and Cants), a Basic Guide to Thieves' Guilds (including Services, Specialist Costs & Fees, Thieves' Guild Activities/Rackets, Guild Organization, and Starting a Thieves' Guild), tables with fees for Assassinations and Spy missions, a guide to Crime & Punishment in the campaign world, advice for Building Better Bandit Encounters, 7 new magic items Designed for Deceptionk, 4 new petty god Patrons of Trickery & Treachery, and a new adventure for 5–7 characters of 3rd–5th level... The Tomb of 13 Thieves.
No comments:
Post a Comment