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Saturday, February 13, 2021

B/X House Rule: PC Astrological Alterations

I, like many others my age, bought a copy of what is generally agreed-upon as one of the most convoluted products ever put out by our hobby—the Bruce Galloway monstrosity Fantasy Wargaming: The Highest Level of All. Also like many others who bought it, I read it (well, skimmed it from time to time), but never attempted to play it. 

For all of its pages, and it's intriguing visual look (including that whole hardback thing), the one thing that struck me most—and is ultimately the reason I coughed up the (what I seem to remember as) $25— was the idea that a character's astrological sign could change their attribute scores. 

I always wanted to include that in my D&D games, but since the attributes didn't quite jive between rulesets, I never took the time to work it out. Until today!!!!

I was looking for a reason to use my 12-sided zodiac die. After finishing the chart, I went digging for that dodecahedron and it turns out I misremembered it. It is a planet symbol die, not a zodiac one, so it doesn't quite match up (Mercury and Venus are each attached to 2 signs, and the die features north and south nodes for the moon, which are not directly tied to any of the signs). 

Oh well, guess I'll have to buy a zodiac die or two. 

Here you go! 



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