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Monday, February 22, 2016

New Oe/1e/BX Monster: Slipperman

I'm a big Genesis fan, particularly of the Peter Gabriel era. For a while now (like a few years), I've been wanting to write up a monster description for the slipperman from The Lamb Lies Down on Broadway. I actually wrote this up a couple of months ago, but had forgotten about it, until this weekend. So I figured I'd go ahead and throw it for New Monster Monday.

Given the perverse nature of the slippermen, it seemed like a natural tie in to Morbiphallugus (petty god of venereal afflictions and sexual disfunction), one of my Petty Gods creations.



SLIPPERMAN


DESCRIPTION
Slippermen are members of a subterranean race of slubberdegullions—filthy, slobbering humanoids of vile appearance and depraved intentions. The slimy lumps that cover a slipperman swell and shrink with the inhales and exhales of its heavy breathing. They are driven by an unquenchable sexual desire, and see any humanoid creature of medium size as a suitable sexual mate. If 2 or more slippermen are encountered in their lair, there is a 10% cumulative chance per slipperman present that they will be engaged in a sexual ritual they refer to as “bungabunga” (i.e., group sex).

The touch of a slipperman leaves an acidic viscous residue on its victims. On a successful melee attack, the acid does 1d4 damage during the first round. Unless victim is cleansed of the acid, it will do an additional 1d4 per round for an additional 1d4 rounds.

Slippermen are immune to acid, disease, and all mind-controlling effects (magic, psionic, or otherwise).

All slippermen worship the petty god Morbiphallugus (petty god of venereal afflictions and sexual disfunction)*. If there are 10 or more slippermen present, one of them will have 5+1 HD (fights and saves as 5 HD creature) and be able to use the touch of Morbiphallugus* 3×/day as a priest of Morbiphallugus (–2 penalty on saves against the ability). Since the touch of Morbiphallugus requires a successful touch “to hit” roll, any effects caused by this ability are in addition the slipperman’s normal acid touch (as outlined above).

Slippermen speak their own language, but do know a single phrase in common and elvish—“Please join in.”

* See PETTY GODS: REVISED & EXPANDED EDITION, pages 112 and 328.

Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 10-100
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3+1
% IN LAIR: 25%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Acid
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 7
HIT DICE: 3+1*
MOVE: 120'(40')
ATTACKS: 1 touch
DAMAGE: 1-4 + special
NO. APPEARING: 1-10 (10-100)
SAVE AS: Fighter:4
MORALE: 9
TREASURE TYPE: U
ALIGNMENT: Chaotic

2 comments:

  1. Does anything happen to them if Doctor Dyper takes off their member?

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    Replies
    1. I'll leave that at the DM's discretion, but suggest that a natural "to hit" roll of 20 with an edged weapon succeeds in whipping of the slipperman's windscreenwiper. This could alternately: a) reduce their drive to fight (automatic retreat), b) neutralize their acid and disease abilities, or c) kill them outright.

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