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Monday, June 8, 2015

New Oe/1e/BX Monster: Fluint

FLUINT


DESCRIPTION
These intelligent and magical liquid lifeforms appear as a viscous fluid approximately 16 ounces in volume. They are able to climb glass surfaces, which enables them to place themselves inside bottles to “disguise” themselves as potions. They are easly detectable as magic, and each fluint is 95% indistinguishable from a potion of human control. Once a fluint is ingested, the imbiber must save vs. spells or become the fluint’s host, falling completely under the fluint’s control. The fluint then gains access to all of the host’s abilities, including spells and psionics. The strain placed on the host will cause the host to pass out in 4d6 rounds, and remain unconscious for 2d6 turns. Once a host is unconscious, and the fluint believes it is safe or alone, it will crawl out of the host (up through the esophagus, and out through the mouth), taking 2 rounds to do so. If the fluint believes it is in danger, it will remain inside the host’s stomach. Since fluints are acid immune, a fluint may stay inside the stomach of a host indefinitely. Should the fluint need to, it may physically feed on the host’s stomach, which will kill the host in 1-2 turns.

Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: 9
MOVE: 3"
HIT DICE: 1
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic neutral
SIZE: S
PSIONIC ABILITY: See below
Attack/Defense Modes: See below


BX STATS
ARMOR CLASS: 4
HIT DICE: 1
MOVE: 30'(10')
ATTACKS: See below
DAMAGE: See below
NO. APPEARING: 1-4
SAVE AS: Fighter:1
MORALE: 9
TREASURE TYPE: Nil
ALIGNMENT: Chaotic

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