Wolverines
Level | Title | Exp. Points | Hit Dice |
1 | Agitator | 0 | 1d8 |
2 | Scrapper | 1,500 | 2d8 |
3 | Brawler | 3,00 | 3d8 |
4 | Battler | 6,000 | 4d8 |
5 | Assailant | 12,000 | 5d8 |
6 | Assaulter | 25,000 | 6d8 |
7 | Mauler | 50,000 | 7d8 |
8 | Wolverine Champion | 140,000 | 8d8 |
Wolverines are stocky, muscular and fearless, rarely backing down from even the most overwhelming opponent. The prime requisite for a wolverine is Strength. Wolverines with a Strength of 13 or greater will gain a +10% bonus to earned experience points.
RESTRICTIONS: Wolverines determine their hit points using eight-sided dice (d8). They may advance to a maximum of 8th level of experience. Wolverines may use any type of armor and may use shields. They may use any weapon of normal or small size, but may not use long bows or two-handed swords. A wolverine character must have a minimum Constitution score of 9.
SPECIAL ABILITIES: Wolverines are of sturdy build and, therefore, make saving throws as a dwarf of the same level. Additionally, due to their hydrophobic fur, wolverines receive a +1 bonus to all saving throws vs. cold, and all cold damage they take is reduced by 1 point per die of damage. Wolverines possess a battle rage similar to berserkers. This allows them, when facing more than one opponent at a time, the benefit of making “to hit” rolls vs. a single opponent with a +2 bonus, or to make two attacks each round (without the “to hit” bonus). Wolverines use the same attack tables as fighters. In addition to common, wolverines speak the language of mustelidae (weasels) and are, therefore, able to speak with otters, badgers, weasels and ferrets.
Now that's a barbarian class I can get behind! Brilliant.
ReplyDeleteThis is a great series! I think that the exp progression of the ranger/fighter might be a better fit though.
ReplyDeleteI'm actually basing the XP progression on a Dragon magazine article from May 1986 (issue #109) on customized classes for D&D.
Deletehttp://quibish.blogspot.com/2011/12/customized-classes-for-bx.html
The key factor in the relatively low numbers for XP progression is that the classes are limited in level (the higher a class is allowed to go, the higher the XP costs per level).
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