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Monday, August 11, 2014

New BX/LL Character Class: Chimps
("Type B" Intelligent Animal")

It's going to be "Ape Week" this week with the intelligent animal character classes. Today is the chimp. Tomorrow is the gibbon. Wednesday will be the gorilla. And Thursday will be the Orangutan.

Chimps

Level Title Exp. Points Hit Dice
1 Chimp Veteran 0 1d6
2 Chimp Warrior 1,800 2d6
3 Chimp Swordmaster 3,500 3d6
4 Chimp Hero 7,000 4d6
5 Chimp Swashbuckler 14,000 5d6
6 Chimp Myrmidon 28,000 6d6
7 Chimp Champion 56,000 7d6
8 Savant 125,000 8d6

Chimps are intuitive problem solvers and tinkerers. They’re good-natured and generally outgoing, but often find themselves running from a fight, rather than facing it. While chimps are among the most loyal of beasts, leadership rarely suits them.

The prime requisite for chimps is Strength. Chimps with a Strength score of 13 or greater will gain a +10% bonus to earned experience points.

RESTRICTIONS: Chimps determine their hit points using six-sided dice (d6) They may advance to a maximum of 8th level of experience. They may wear any type of armor and use a shield, and may utilize any type of weapon. A chimp character must have an Intelligence score of at least 9.

SPECIAL ABILITIES: Chimps are incredibly insightful, and are able to detect traps and secret doors a third of the time (roll of 1-2 on 1d6). Chimps have better saving throws than most other apes, and fight and save as a halfling of the same level. Chimps are able to climb as a thief of the same level, even while wearing chain or plate armor. They may also move through trees (by swinging) at a rate equal to their standard movement. Like all apes, chimps may hang from trees by their arms and use their feet to wield weapons and bear shields, with -1 “to hit” and +1 AC penalties (respectively). In addition to common, chimps speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).

Upon reaching 8th level, a chimp with enough money may choose to build a tree fortress/stronghold. The chimp will attract from 1-10 groups of 2-8 chimps each as part of a “troupe.” While this group will have a loose hierarchy, it will have no true leader, and members will fluidly move from subgroup to subgroup. If there are other troupes in the area, a certain level of hostility will exist bewteen these communities.

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