Chimps
Level | Title | Exp. Points | Hit Dice |
1 | Chimp Veteran | 0 | 1d6 |
2 | Chimp Warrior | 1,800 | 2d6 |
3 | Chimp Swordmaster | 3,500 | 3d6 |
4 | Chimp Hero | 7,000 | 4d6 |
5 | Chimp Swashbuckler | 14,000 | 5d6 |
6 | Chimp Myrmidon | 28,000 | 6d6 |
7 | Chimp Champion | 56,000 | 7d6 |
8 | Savant | 125,000 | 8d6 |
Chimps are intuitive problem solvers and tinkerers. They’re good-natured and generally outgoing, but often find themselves running from a fight, rather than facing it. While chimps are among the most loyal of beasts, leadership rarely suits them.
The prime requisite for chimps is Strength. Chimps with a Strength score of 13 or greater will gain a +10% bonus to earned experience points.
RESTRICTIONS: Chimps determine their hit points using six-sided dice (d6) They may advance to a maximum of 8th level of experience. They may wear any type of armor and use a shield, and may utilize any type of weapon. A chimp character must have an Intelligence score of at least 9.
SPECIAL ABILITIES: Chimps are incredibly insightful, and are able to detect traps and secret doors a third of the time (roll of 1-2 on 1d6). Chimps have better saving throws than most other apes, and fight and save as a halfling of the same level. Chimps are able to climb as a thief of the same level, even while wearing chain or plate armor. They may also move through trees (by swinging) at a rate equal to their standard movement. Like all apes, chimps may hang from trees by their arms and use their feet to wield weapons and bear shields, with -1 “to hit” and +1 AC penalties (respectively). In addition to common, chimps speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).
Upon reaching 8th level, a chimp with enough money may choose to build a tree fortress/stronghold. The chimp will attract from 1-10 groups of 2-8 chimps each as part of a “troupe.” While this group will have a loose hierarchy, it will have no true leader, and members will fluidly move from subgroup to subgroup. If there are other troupes in the area, a certain level of hostility will exist bewteen these communities.
The prime requisite for chimps is Strength. Chimps with a Strength score of 13 or greater will gain a +10% bonus to earned experience points.
RESTRICTIONS: Chimps determine their hit points using six-sided dice (d6) They may advance to a maximum of 8th level of experience. They may wear any type of armor and use a shield, and may utilize any type of weapon. A chimp character must have an Intelligence score of at least 9.
SPECIAL ABILITIES: Chimps are incredibly insightful, and are able to detect traps and secret doors a third of the time (roll of 1-2 on 1d6). Chimps have better saving throws than most other apes, and fight and save as a halfling of the same level. Chimps are able to climb as a thief of the same level, even while wearing chain or plate armor. They may also move through trees (by swinging) at a rate equal to their standard movement. Like all apes, chimps may hang from trees by their arms and use their feet to wield weapons and bear shields, with -1 “to hit” and +1 AC penalties (respectively). In addition to common, chimps speak the language of apes, and utilize a secret form of sign language understood only by other apes (including gibbons).
Upon reaching 8th level, a chimp with enough money may choose to build a tree fortress/stronghold. The chimp will attract from 1-10 groups of 2-8 chimps each as part of a “troupe.” While this group will have a loose hierarchy, it will have no true leader, and members will fluidly move from subgroup to subgroup. If there are other troupes in the area, a certain level of hostility will exist bewteen these communities.
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