Welcome to entry 22 in my A-to-Z blogging challenge,
wherein I attempt to do 26 d30 charts during the month of April.
Today... a Village Generator.
This is really meant to be an extension/companion piece to the "Settlement Suppliers by Size of Settlement" table on page 34 of the d30 Sandbox Companion, but can also be used completely independently of that chart.
Click here to download a free PDF of this
d30 Village Generator from MediaFire.
Thumbs up! I'm writing some details for my sandbox villages, so this is well-timed for me. (I was guessing Village Encounters, so I was half-right. I wonder what will be for W.)
ReplyDeleteI was actually planning on Village Encounters. But as I was writing it, I realized I was just rehashing adventure generator and NPC detail stuff from the Sandbox Companion. Instead, I focused on the location (as a lot of my charts have this month). The character and story things were pretty well covered in the d30SBC.
DeleteAs for W, I also am wondering. I was planning on a couple of worksheets, but that feels like a cop-out from doing actual d30 charts. I do have a few thoughts... Wizard Encounters, Were-creature Encounters, Water Encounters).
They all fill needs. Water Encounters might be really complex (above/under water, fresh/salt water, and Kellri's Encounters book even has size of the body of water). Pity on Village Encounters, as there's a need for something less cumbersome than Midkemia Press's Cities for the little rural communities, but you're right, it will be heavily tied to NPC generation so it needs to be part of a book with that in it.
DeleteMight I suggest Wizard Colleges? There isn't much for things like guilds and mercenary companies and the like, which is odd since thieves' guilds play so big a role in the game. (I remember the Mafiosi I had in the Verbobonc Thieves' Guild in a 3e game I ran about a decade ago.)
ReplyDeleteI locked and loaded it about an hour ago. It's a wizard encounters page with the following sub-tables: 1) specialty (eg necromancy, illusions, etc) 2&3) appearance traits (clothing, hairstyle, facial hair), 4) familiars, and 5) variants on encounter (eg seeking magic item, smuggling illicit ingredients, seeking monster, etc.)
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