Cadejos are large, magical dogs with cloven hooves and glowing eyes. They are immune to normal weapons and silver or +1 or better magic weapons are required “to hit” against them.
BLACK CADEJO
The black cadejo appears as a massive, shaggy black dog with cloven (goat) hooves and burning red eyes. It is nocturnal and prowls the shadows of night alongside roads, waiting to ambush unsuspecting travelers and kill them. While the darkness and their coloration make them difficult to see, their glowing red eyes and their smell (a combination of urine and burning sulphur) reduces their ability to surprise (1-2 on 1d6.) Black cadejos are able to use the following abilities (per magic user spells) 3 times per day, each: charm person, charm animal, hallucinatory terrain (appears as fiery, hellish place,) and lightning bolt (2d6.) Additionally, black cadejos have a 50% chance to detect invisible persons within a range of 50’. | Oe/1E STATS FREQUENCY: Rare NO. APPEARING: 1-6 ARMOR CLASS: 5 MOVE: 12” HIT DICE: 5 % IN LAIR: 20% TREASURE TYPE: A NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-6 SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: See below INTELLIGENCE: Low ALIGNMENT: Chaotic evil SIZE: 4'-5' at shoulder PSIONIC ABILITY: Nil Attack/Defense Modes: Nil | BX STATS ARMOR CLASS: 5 HIT DICE: 5** MOVE: 120’ ATTACKS: 1 bite or special DAMAGE: 1-6 or special NO. APPEARING: 1-6 SAVE AS: Fighter: 5 MORALE: 10 TREASURE TYPE: A ALIGNMENT: Chaotic |
WHITE CADEJO
The white cadejo appears as a slightly quicker, smaller, white version of the black cadejo, but with blue glowing eyes. The white cadejo is nocturnal as well but, unlike its evil counterpart, watches vigilant over the roads often traveled at night to aid in protecting any passing travelers. White cadejos will attempt to go undetected, providing their protection from a distance. Unlike the putrid smell of black cadejos, white cadejos have a sweet, incense-like smell that lingers around them. White cadejos are able to use the following abilities 3 times per day, each: cure light wounds, protection from evil, bless (per cleric spells,) and lightning bolt (2d6, per magic user spell.) Additionally, they make all saving throws as a 4th-level cleric. | Oe/1E STATS FREQUENCY: Very rare NO. APPEARING: 1-4 ARMOR CLASS: 4 MOVE: 12” HIT DICE: 4 % IN LAIR: 35% TREASURE TYPE: C NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-6 SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: See below INTELLIGENCE: Low ALIGNMENT: Lawful good SIZE: 4'-5' at shoulder PSIONIC ABILITY: Nil Attack/Defense Modes: Nil | BX STATS ARMOR CLASS: 4 HIT DICE: 4** MOVE: 120’ ATTACKS: 1 bite or special DAMAGE: 1-6 or special NO. APPEARING: 1-4 SAVE AS: Cleric: 4 MORALE: 8 TREASURE TYPE: C ALIGNMENT: Lawful |
Why am I torturing myself by visiting all these creepy monsters? Hmm.
ReplyDeleteI think I'll take the white one, thankyouverymuch!
ReplyDeleteTina @ Life is Good
http://kmdlifeisgood.blogspot.com/
The glowing red eyes is what gets me. Super terrifying.
ReplyDeleteNice!! Not only did you give me two cool monsters, but you dual stated them which is the fastest way to get my attentions!
ReplyDeleteGreat job. I'll have to use these guys someday.
Thanks so much for joining in!
Those sound really nasty
ReplyDeleteI didn't know that name for hellhounds. Great info.
ReplyDeleteI like the idea of possible interactions between the two, that both could be in a given place together. The dual statting is definitely refreshing and the formatting looks good too.
ReplyDeleteLike others, I love the dual stat approach. Never heard of this take on the hellhound, thanks for the info.
ReplyDelete