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Tuesday, July 10, 2012

Giant Week Day 2: New Oe/BX/1E Monster - Dirt Giant

If you downloaded yesterday's Monster Index: Giants PDF, you might not have realized there were so many giants, all of which have previously existed save for one or two. The dirt giant is my addition/creation. Compared to most giantkind, it's on the relatively weak side (HD: 8+3, doesn't throw rocks), but if the party of PCs is investigating a burrow expecting to find a handful of giant shrews and come across a dirt giant instead... well, you get the idea.

Giant, Dirt

DESCRIPTION
Dirt giants dwell in underground burrows and lairs found in almost any type of locale or climate. These burrows are often of the dirt giant’s own construction, created with the aid of its powerful, oversized hands and talon-like fingers (burrowing movement appears as second “move” indication above). In combat, the gouge of each of a dirt giant’s hands does 1d6+2 points of damage (per hand) on a successful “to hit” roll.

From years of living underground, dirt giants have lost the use of normal eyesight, but have developed the ability to “see” in darkness through a type of “radar” that is accomplished with the aid of “clicking” sounds from their mouths. In turn, dirt giants are unaffected by light (e.g., flashing blindness attacks or visual illusions), but are essentially “blinded” in the presence of any type of silencing spell or effect (disabling the use of their clicking). Under the effects of this blindness, a dirt giant has an effective Armor Class of 6 and suffers a -4 penalty on “to hit” rolls.

Description: Dirt giants have calloused light to medium brown skin, wiry brown hair, and eyes that always appear to be squinting. They are 13’ from head to toe, but usually scurry around on all fours (second movement rating, same as burrowing) and rarely stand upright (first movement rating), appearing “hunched” when they do. Their large hands feature imposing talon-like fingers and are often caked in clay and dirt. They rarely wear anything at all and are never seen holding a weapon of any sort.

Oe/1E STATS
FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 2
MOVE: 9”//15”
HIT DICE: 8+6
% IN LAIR: 50%
TREASURE TYPE: E
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1d6+2/1d6+2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES:
Not affected by light
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to average
ALIGNMENT: Neutral
SIZE: L (13’ tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 2
HIT DICE: 8+6
MOVE: 90’//150’
ATTACKS: 2 hand gouges
DAMAGE: 1d6+2/1d6+2
NO. APPEARING: 1-6
SAVE AS: Fighter: 8
MORALE: 8
TREASURE TYPE: E
ALIGNMENT: Neutral

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