DESCRIPTION
A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds. They appear not unlike a tattered ghost, but are more akin to spectres.
As non-corporeal undead, they may only be hit by magic weapons and are unaffected by silver. Additionally, they are immune to the effects of sleep, charm and hold spells, as well as cold-based attacks, poison and paralyzation. Holy water causes 1-4 points for each vial that successfully hits a flailing spirit and a raise dead spell will destroy it.
Flailing spirits have variable amount of hit dice and an inversely variable number of attacks based on how badly they are “ripped.” Flailing spirits with 5 hit dice are considered to be “more ripped,” and therefore have more attacks (6 touches) from the flailing shreds of their being. Those with 6 hit dice have 5 attacks, those with 7 hit dice have 4 attacks, and those with 8 hit dice have 3 attacks. Regardless of the number of hit dice, all flailing spirits attack as an 8 hit die monster and save as a 6th level fighter.
Each successful touch from a flailing spirit causes an energy drain (in experience points) equal to the number of points of damage times 1000 (1000-6000.) Any drain greater than the number of experience points of a character will reduce that character to 0 hit points and reduce them to a “0” level.
| | Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 1
MOVE: -/24”
HIT DICE: 5-8
% IN LAIR: 20%
TREASURE TYPE: C
NO. OF ATTACKS: 3-6
DAMAGE/ATTACK: 1-6 + energy drain
SPECIAL ATTACKS: See below
SPECIAL DEFENSES:
+1 or better weapon to hit
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
BX STATS
ARMOR CLASS: 1
HIT DICE: 5-8**
MOVE: -/240’
ATTACKS: 3-6 touches + special
DAMAGE: 1-6 + energy drain
NO. APPEARING: 1
SAVE AS: Fighter: 6
MORALE: 11
TREASURE TYPE: C
ALIGNMENT: Chaotic
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