DESCRIPTION
Bestial beasts are the spectral presences of centaurs who were particularly evil during their life. As undead, they exist primarily on the negative material plane, and in the prime material plane they are quite powerful at nighttime but completely powerless during the day.
Bestial beasts are non-corporeal and, therefore, immune to sleep, charm, hold, cold and poison, and can only be hit by magic or silver weapons. Furthermore, bestial beasts have a sort of “magic sense” which affects magical attacks against them (excluding magical weapons like swords and bows) with a -1 penalty on “to hit” rolls. Additionally, their spectral substance makes them extremely strong, giving them a +6 damage adjustment with all HTH weapons, and making their trample attack twice as effective as it would have been when their were living (2-12 each instead of 1-6 each.)
They are usually found haunting small villages and towns, and there is a 50% chance any bestial beast will also be accompanied by 4-16 wild dogs. The sound of a bestial beast’s galloping hooves is able to cause a reaction of fear among those who hear them as follows: 1) creatures with 1-2 hit dice must save vs. magic or flee in panic, 2) creatures with 3-4 hit dice must save vs. magic or be paralyzed with fear (50%) or run in fear (50%, as above), 3) creatures with 5-6 hit dice must save vs. magic or fight at -1 on their “to hit” rolls, and 4) creatures with 7 or more hit dice are immune to the effects. All canine creatures are immune to this fear, regardless of hit dice.
| | Oe/1E STATS
FREQUENCY: Very Rare
NO. APPEARING: 1-4
ARMOR CLASS: 3 (2)
MOVE: 24”
HIT DICE: 7
% IN LAIR: 10%
TREASURE TYPE:
I (x2), Q (x2), X (x2) in lair
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12/2-12
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: L
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
BX STATS
ARMOR CLASS: 3
HIT DICE: 7**
MOVE: 240’
ATTACKS: 2 hooves or 1 weapon
DAMAGE: See below
NO. APPEARING: 1-4
SAVE AS: Fighter: 7
MORALE: 10
TREASURE TYPE:
H, I (x2), L (x2) in lair
ALIGNMENT: Chaotic
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