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Sunday, December 4, 2011

d30 Companion Update

It seems I'm well underway toward having the d30 DM companion ready in the next couple of weeks! This is no mere compilation of a bunch of numbered (1-30) lists of conditional encounters. These are, in most cases, either 1) true "engines" for creating as much variety as possible in as few rolls as possible, or 2) d30-based mechanics to SIMPLIFY AND SUPPORT the role of the DM/GM.

So far, here's what's prepped. (BTW, each of the following takes no more than 1 page!):

NPC GENERATORS
- Classed NPC Generator: (810,000 unique NPCs in 4 x d30 rolls)
- Non-classed NPC Generator: (810,000 unique NPCs in 4 x d30 rolls)
- NPC Attribute Generator: (slot based, for classed and non-classed NPCs)

TREASURE GENERATORS
- Gem & Gem-centric Jewelry: (27,000 unique items in 3 x d30 rolls, including g.p. value)
- Elven & Dwarven Jewelry: (900 unique items in 2 x d30 rolls, including g.p. value)
- Magic Weapons, Armor & Protective Items: (810,000 unique items in 4 x d30 rolls)

ENCOUNTER GENERATORS
So far, this section only includes outdoor encounters with humanoid remains (900) and markers and signs (30). But those two (combined) take up less than half of a page!

TARGET DATE?
I'm hoping to have the entire book ready for press by December 16th. Planning on a printed booklet of 24 pages plus cover (8x10.5 - and yes, printed; not PDF) that will sell for an introductory price of around $3. That's less than the cost of most PDFs! (Look... I'm old-school, like an old-fool. I love my iPad, but prefer paper in my hands at the gaming table.)

Next update to come next weekend.

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