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Saturday, October 29, 2011

New OE/BX Monster: Canine Flesh Golem

From the upcoming module
OE1 The Mysterious Mist of Foxpond,
an introductory OE/BX OSR adventure
for characters level 1-3.

NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 10
HIT DICE: 2
% IN LAIR: 100%
TREASURE TYPE: Nil
ATTACKS: 1
DAMAGE: 2-8
ALIGNMENT: Neutral

A canine flesh golem is a dog that is animated by magical means from the corpses of dead dogs.

To create a canine flesh golem a high-level magic-user must engage the corpse (or corpses) of a dead dog through use of a magical tome, or a 12th-level+ magic-user may use a combination of the following: a polymorph object spell, a strength spell, a charm monster spell, and a wish spell. Synthesizing the creature costs 500 gold pieces per hit point of the creature, and requires two weeks time.

A canine flesh golem will follow only standard canine commands (heel, fetch, growl, attack, etc.) and only from its creator. Additionally, the activities of a canine flesh golem may be “suspended” until triggered by some event (e.g., when someone enters the room.) They are, however, quite unpredictable and there is a 5% chance per melee round that a canine flesh golem will go wild and randomly attack any creature in sight. There is also only a 5% chance per melee round that the creature's master may regain control of the beast.

Canine flesh golems are unharmed by normal weapons, but are normally affected by magical ones. Electrical attacks will actually restore the creatures lost hit points at a rate equal to the damage that sort of attack may normally do (e.g., a 4 point lightning bolt would restore 4 hits points to the creature.) Fire- and cold-based attacks will slow canine flesh golems by 50% for 3-12 melee rounds. Otherwise, most spells will have no effect on the creature.

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