tag:blogger.com,1999:blog-8752950690535469488.post1287584134985426718..comments2024-03-25T01:43:33.094-05:00Comments on Save Vs. Dragon: Starmasters Update: Rockin' Combat SystemNew Big Dragonhttp://www.blogger.com/profile/02412016128904985180noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8752950690535469488.post-16678778533737076322011-12-04T15:23:14.689-06:002011-12-04T15:23:14.689-06:00@ pahoota: I wish it were by me. It's a public...@ pahoota: I wish it were by me. It's a public domain pulp piece that seemed to perfectly fit the original conception of what Starmasters was supposed to be. At this point, we're really re-evaluating the setting/world, and it's possible this art will change by the time we're ready for press. It's also possible it won't change, as we're really starting to tweak out setting around a sort of sci-fi future re-envisioning of the mid-20th century cold war.New Big Dragonhttps://www.blogger.com/profile/02412016128904985180noreply@blogger.comtag:blogger.com,1999:blog-8752950690535469488.post-9988926455656134952011-12-04T15:11:50.809-06:002011-12-04T15:11:50.809-06:00I love that cover art piece. Is it an original by...I love that cover art piece. Is it an original by you, a re-purposed piece, or one commissioned especially for Starmasters?pahootahttps://www.blogger.com/profile/18015860646865962851noreply@blogger.comtag:blogger.com,1999:blog-8752950690535469488.post-48904313816536025342011-11-26T09:12:40.428-06:002011-11-26T09:12:40.428-06:00Thanks, Quibish. Good thoughts there. There's ...Thanks, Quibish. Good thoughts there. There's a mechanic we're using that would require an entire second of rules to handle this type of resolution, but I definitely think there are thoughts here that, combined with some of our thoughts from yesterday, that will definitely lead us to the right answer. Thanks for the insights!New Big Dragonhttps://www.blogger.com/profile/02412016128904985180noreply@blogger.comtag:blogger.com,1999:blog-8752950690535469488.post-48498513897088887432011-11-26T01:30:58.492-06:002011-11-26T01:30:58.492-06:00"One thing we've still left to work out....."One thing we've still left to work out... where a plasma cannon blast should go off when it misses its target, but handled in such a way that it doesn't bog down combat resolution. Hmmm..."<br /><br />Here's an option.<br /><br />Instead of a target number that you need to equal or exceed, give blast radius weapons a target range. Like: 7-13 with a d20 is a hit.<br /><br />Then your result doesn't just show a hit or miss, but where the shot landed in relation to your target. Rolling under 7 means it landed short, over 13 and it went long. Odd numbers went left, even numbers landed to the right. Distances would be based on the range of the target.<br /><br />Might work best with the bell curve results from using multiple dice for the hit roll, like 2d10 or 3d6 or something.Quibishhttps://www.blogger.com/profile/13566050970164487157noreply@blogger.com