Thursday, September 6, 2012

New Oe/BX/1E Monster: Thuzzendahg

This was a creature that was originally a Starmasters illustration. But as my co-conspirator Dave Welborn and I re-thought the idea of a "monster section" for Starmasters, it seemed to matriculate over to the Creature Compendium. (Yes, I took out the guy with the blaster and replaced him with a magic-user. And, yes... you read that right... 25 hit dice.)


DESCRIPTION

Thuzzendahgs are monstrously-sized subterranean creatures found in caves and caverns deep beneath the surface. They are so large, in fact, their mouths are often mistaken for a small, slimy cave openings. Given that a thuzzendahg is usually hibernating to conserve energy (75% chance), and its breathing patterns are almost undetectable, it is common for adventures to wander inside, only to become the beast’s next meal. If a thuzzendahg detects that this has happened, he will immediately clamp down his oral opening and begin to ingest any creatures inside. All attacks inside a Thuzzendahg are at -2 “to hit.” In addition to trapping creature inside its mouth, it also surprises creatures outside its mouth on a 1-4 (on 1d6.)

The thuzzendahg uses a combination of it’s tentacled limbs and forceful tail to move. Its two foremost limbs are also capable of delivering powerful blows to an opponent (4-24 points of damage each), and the front end of it’s tube-like mouth delivers a crushing attack as well (doing 3-18 points of damage.) When used as a weapon, a swipe of a thuzzendahg’s tail deals a powerful blow to an opponent (5-30 points of damage,) knocking that victim backward a distance in feet equal to the damage for the attack minus the characters constitution. The thick, pliant skin of the thuzzendahg, on the other hand, provides a natural defense against impact weapons and, therefore, may only be hit with edged weapons or magical attacks.

Thuzzendahgs have a multi-spectral optical system, allowing them ultravision to 60’ and infravision to 120’.
Oe/1E STATS
FREQUENCY: Very rare
NO. APPEARING: 1-2
ARMOR CLASS: 5
MOVE: 6”
HIT DICE: 25
% IN LAIR: 70%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK:
4-24/4-24/3-18/5-30
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (50+’ long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil


BX STATS
ARMOR CLASS: 5
HIT DICE: 25
MOVE: 60’
ATTACKS:
2 forelimbs/1 bite/1 tail
DAMAGE:
4-24/4-24/3-18/5-30
NO. APPEARING: 1-2
SAVE AS: Fighter: 13
MORALE: 10
TREASURE TYPE: Nil
ALIGNMENT: Neutral

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